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In Which Blatant Jumps in Technical Knowledge in Fan Games/Hacks are Apparent

Ever get that feeling you can date how a Mario fan game or ROM hack has aged by the level design features?  You know that feeling, where all of a sudden millions of custom sprites or blocks show up in a level unexpectedly and you can tell the designer just learnt Block Tool or Sprite Tool?  Yeah, it's almost become a drinking game here, because amateur game designers are just so unsubtle when it comes to their newest toy to mess around with in game design/programming.

Indeed, it's blatant to the point I can even tell how old a Mario World hack is (or in many cases, how far in the game a level is) by the boss battles.  If it's default Koopaling fights or Reznor, or Big Boo, it's probably near the start of the game, by someone with no game modding knowledge or was made in the 90s.  If it's edited, then it's a bit further in.  If the person just learnt how to add custom sprites it'll be an omnipresent selection of Mouser, Thwomp boss, Lakitu boss, Fishin' Boo boss, Big Boo, Classic Bowser from Super Mario Bros 1 and Ground Pound Koopa boss.  Then, in no particular order you'll see the Newbie's Custom Boss (aka, very, very boring looking boss battles with hammers thrown at semi random, some random sprite generators and no movement of the boss in the slightest).  Finally, you get the N00b's Custom Boss, which is pretty much Brutal Mario the boss editor.

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Test Entry

This is a test.  I’m seeing whether DS Ultimate allows blog posting from Windows 7 directly and offline.

Oekaki now online!

Yes, go here if you want to try it out:

http://dsultimate.net/DrawingBoard/

It allows you to draw pictures online and have them uploaded straight away and commented on.

Also, can people please submit sites to the DS Ultimate Topsite?  There was a bit of a problem with submissions recently, and it seems few people have bothered to resubmit their sites.

http://dsultimate.net/Topsite

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A Few Unanswered Questions about the Mario Community I've Never Worked Out...

As a longtime fan of the Mario series and Nintendo as a whole, there are still quite a few things I don't understand about the fanbase and their general interests, and which I'm quite eager to know the answers to.  So if anyone can give possible reasons for some of things mentioned below, that would be great.  Never the less, the list of things I never quite understood about the Mario series fandom as a whole.

1. How come it overlaps so much with the Kirby fandom

First question, and something that has bugged me for quite some time, is why it seems about 95% of Mario fans are fans of the Kirby series (and especially Kirby Super Star).  This is a question I just can't fathom, not because of anything bad about the Kirby series (or Mario series), but because the two series aren't that closely connected and don't have the same kind of gameplay as each other in any way.

I mean, I know why many Mario fans also like Donkey Kong Country, and I know why many fans of Donkey Kong Country like Banjo Kazooie or other Rare made games, but that's simple to explain.  Donkey Kong Country was very influenced by the Mario series in gameplay and level design (and a whole host of other things).  And Banjo Kazooie, as well being a good series, was pretty much the template for Donkey Kong 64, meaning there was likely going to be some overlap in fanbase.

But why are so many Mario fans also die hard fans of the Kirby series?  Kirby has pretty far different gameplay mechanics, the whole eating enemies to take their powers thing, the easy levels and far more difficult bosses and the general atmosphere of the games being different, so what's the reason?

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