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New Super Mario Bros is Not Easier than Past Games

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I know, many will say I have finally gone too far when I say this, but I am here to prove wrong the common misconception that New Super Mario Bros is easier and shorter than the classic games.

For one, it is the exact same kind of length, if not longer than the past games! There are many more levels, and the same number of worlds as in the original game, more worlds and levels than in the US version of Super Mario Bros 2 and I'm pretty sure around the same amount as in Super Mario Bros 3, regardless of where you live. And the levels being shorter? This is a Super Mario Bros game, not a sequel to Super Mario World. Such longer levels were not in the original games, and I can even happily say many of the levels in the first few games were as short, if not shorter than in New Super Mario Bros. This game is short because it is not Super Mario World 2 (that's actually Yoshi's Island if you count the title), and it shows. The levels are a bit shorter it seems, less coins to collect and some other stuff. It is instead a sequel to the actual Super Mario Bros series, based around the same kind of style as the third game in particular, and actually is a decent bit longer and more diverse than the first two games, maybe even by quite a way.

And diversity is worse? Would you really rather have Bowser as every boss in the game like the original? Two Mousers like in Super Mario Bros 2 USA, multiple Bowsers like in the Japanese Super Mario Bros 2? You really think that's more diversity than Bowser, a mummified pokey, a fish, a giant goomba, a piranha plant, a mole in a tank, a thunder firing Lakitu, a skeletal Bowser version and Bowser again for the final battle? And don't say about Bowser Jr, as Boom Boom was just as samey for every battle in Super Mario Bros 3, as was Reznor in Super Mario World Fortresses and Birdo as a sub boss all the way back in Super Mario Bros 2 USA. Plus, you can't say the Koopaling battles were all that original, being you had to jump on their head or shoot fire while avoid the same wand attacks and perhaps jumping attacks. Retro freaks seem to forget this very conveniantly. And how Super Mario Land had the enemies defeated in the same way by either fireballs, torpedoes or missiles, or even Super Mario Bros 2 with the 'jump on head three times' formula. All these games are just as samey as New Super Mario Bros, yet most of them are praised from every corner, while New Super Mario Bros, a brilliant masterpiece of a game is left to get flamed by veterans, nostalgia obsessives and random 'hard-core' gamers.

Finally I come to the difficulty annoyance. Every single modern game seemingly gets insulted by older gamers saying how 'Back in my day' everything was so much more difficult and blah, blah, blah. Well forget it, it was NOT more difficult back in your day, in most cases (talking about the NES and SNES, not an arcade machine though), and in most cases, the difficulty was only seemingly harder because either there was one or two extremely mean levels, or that you were not as good at videogames then, and have improved in the meantime. Lets take Super Mario Bros 3. What exactly is difficult? About 2 or three levels, which are the Airships level in world 8, the Fortress level and possibly another one.

The difficult Airship level in Super Mario Bros 3

Now take New Super Mario Bros. What was difficult? Level 1 in world 8, level 8 in world 8 and possibly the second tower. Note something? It is the same thing. Difficult levels in the final world, and yet you complain New Super Mario Bros is too easy. What hypocritical thinking.

Level 8-8, a modern day difficult level

So that just about wraps it up. New Super Mario Bros is not too easy, or too short, but just underrated by veteran gamers and the old timers. Just like Super Mario Sunshine really...

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