cheat-master30
29th May 2007, 11:39 PM
Ah yes, the legendary SNES Mario game that brought about much of what Mario may have become famous for, caused the coming of various enemies and a whole lot more. This game was a classic, and I shall now look back on the amazing, 70+ level, 96 exit game that defined the SNES (and much death in Special World levels).
For one, the game plot line was simple. Princess Peach was captured, as were a ton of Yoshi eggs, and Bowser's children, the Koopalings were sent to guard them in various castles located around Dinosaur Land. Pretty simple, but it brought back the Koopalings again, and introduced a whole load more, especially for fan support.
And what did it bring that was so important? Yoshi for a start, as this dinosaur, supposedly planned for one of the NES Mario games before could finally be included in a Mario game, and this was the first time Mario or Luigi could ride Yoshi (and different colours with abilities such as flying and shooting fireballs). But was that all? No, it brought in Yoshi's Island as a place name, and Donut Plains, Vanilla Dome (but not as a cave in some games) and Choco Island to the Mario series, many of which appeared as race tracks in Super Mario Kart, then reappeared in the sequels as re-made tracks in nostalgic fashion. And Yoshi's Island was used to name either one very varying place or many, as used in games such as Yoshi's Island (series) and Mario and Luigi Partners in Time (which had classic Yoshi's Island title screen music as the background theme). To add to that, this was when Ghost Houses were introduced to the series, as places filled with creaking floors, wooden beams, and little light, holding undead creatures and Boos. Without this we would probably not have a ton of similar levels afterwards such as Big Boo's Haunt, Pumpkin Zone, Big Boo Battle, Luigi's Mansion and Hector the Reflectors Haunted House, all of which seem quite similar in theme and ghostly obstacles. Now imagine not having those for starters!
It also introduced fan loved characters. Chargin' Chuck and Reznor were two named as wanted characters again (Reznor to the extent of being a forum fad). Wiggler seemed to be introduced here. It brought back Pokeys as enemies. And you cannot forget switches like those to make blocks solid, which some say have returned in Super Mario 64 (with annoying questions about them). It may have also introduced Monty Mole, cannot be sure and upright koopas on two legs rather than four. And it kind of gave a minor chance to reappear to Pidgits as enemies replacing Bullet Bills after the special secret event had occured. Oh, and by name and attack it also introduced Blarggs, the lava monsters from this game and Yoshi's Island sequels, and smaller ones attack in the same way as the dragon monsters from this game. Maybe even inspired the Czar Dragon from Super Mario RPG as well. And magikoopas were first in, and the attack of enemies to blocks was given to Kamek in Yoshi's Island.
And it may have inspired future games further. Like how pumpkin headed piranha plants may have inspired pumpkin enemies in New Super Mario Bros for one. Oh, and the bats seem to have originated from here as well.
And for the gameplay? Well, it brought in the idea of two exits, which in semi spiritual sequel games of Super Mario Land 2 and New Super Mario Bros were included. Plus, it had full featured, non timed, non P Wing flying, which was a first, and brought about the cape feather, famed item which appeared in sadly few more games. And the power balloon which gave the Mario floating ability also used in Super Mario 64 DS.
I also liked the gameplay, as levels were seemingly larger than in the before games. And, coupled with Yoshi, items and secrets such as exits, this was incredibly cool.
I remember this game. And I remember just how much it kind of inspired in the future.
For one, the game plot line was simple. Princess Peach was captured, as were a ton of Yoshi eggs, and Bowser's children, the Koopalings were sent to guard them in various castles located around Dinosaur Land. Pretty simple, but it brought back the Koopalings again, and introduced a whole load more, especially for fan support.
And what did it bring that was so important? Yoshi for a start, as this dinosaur, supposedly planned for one of the NES Mario games before could finally be included in a Mario game, and this was the first time Mario or Luigi could ride Yoshi (and different colours with abilities such as flying and shooting fireballs). But was that all? No, it brought in Yoshi's Island as a place name, and Donut Plains, Vanilla Dome (but not as a cave in some games) and Choco Island to the Mario series, many of which appeared as race tracks in Super Mario Kart, then reappeared in the sequels as re-made tracks in nostalgic fashion. And Yoshi's Island was used to name either one very varying place or many, as used in games such as Yoshi's Island (series) and Mario and Luigi Partners in Time (which had classic Yoshi's Island title screen music as the background theme). To add to that, this was when Ghost Houses were introduced to the series, as places filled with creaking floors, wooden beams, and little light, holding undead creatures and Boos. Without this we would probably not have a ton of similar levels afterwards such as Big Boo's Haunt, Pumpkin Zone, Big Boo Battle, Luigi's Mansion and Hector the Reflectors Haunted House, all of which seem quite similar in theme and ghostly obstacles. Now imagine not having those for starters!
It also introduced fan loved characters. Chargin' Chuck and Reznor were two named as wanted characters again (Reznor to the extent of being a forum fad). Wiggler seemed to be introduced here. It brought back Pokeys as enemies. And you cannot forget switches like those to make blocks solid, which some say have returned in Super Mario 64 (with annoying questions about them). It may have also introduced Monty Mole, cannot be sure and upright koopas on two legs rather than four. And it kind of gave a minor chance to reappear to Pidgits as enemies replacing Bullet Bills after the special secret event had occured. Oh, and by name and attack it also introduced Blarggs, the lava monsters from this game and Yoshi's Island sequels, and smaller ones attack in the same way as the dragon monsters from this game. Maybe even inspired the Czar Dragon from Super Mario RPG as well. And magikoopas were first in, and the attack of enemies to blocks was given to Kamek in Yoshi's Island.
And it may have inspired future games further. Like how pumpkin headed piranha plants may have inspired pumpkin enemies in New Super Mario Bros for one. Oh, and the bats seem to have originated from here as well.
And for the gameplay? Well, it brought in the idea of two exits, which in semi spiritual sequel games of Super Mario Land 2 and New Super Mario Bros were included. Plus, it had full featured, non timed, non P Wing flying, which was a first, and brought about the cape feather, famed item which appeared in sadly few more games. And the power balloon which gave the Mario floating ability also used in Super Mario 64 DS.
I also liked the gameplay, as levels were seemingly larger than in the before games. And, coupled with Yoshi, items and secrets such as exits, this was incredibly cool.
I remember this game. And I remember just how much it kind of inspired in the future.