cheat-master30
20th November 2008, 06:01 PM
Part 1- You go in the room and there's a sign saying:
'Welcome to the Pit of 50 Trials! Can you beat the 50 enemies to reach the boss door on floor 51?'
Note: The sign is a lie.
You then go down the gap in the floor to the next part of the room, which is the stereotypical Pit of 100 Trials/Savage Labyrinth/Cave of Ordeals type room and then... Oh my...
Second message box:
'Meh, this pit of trials thing is boring! Let's see you face all 50 of the enemies at once Mario!'
That sign is not lying. You have a massive 50 monsters on screen in about two minutes, and the door to the actual boss does only appear... when they're all defeated. That 50 includes pretty much every base type of Chargin' Chuck, a few Amazin' Flying Hammer Bros, some flashing Koopa Shells, shell kicking koopas, normal Koopas and Goombas and what not and various other basic and not so basic monsters you fought earlier in the levels.
Then, once the door appears, boss time (yes, boss within a boss!)
Boss (kind of): Ultimate Doomship Model 2.0 3500.2 (fancy random name for an airship)
It's... an airship. Or a doomship, if you've watched too many Mario cartoons. Never the less, you're in a pretty small room, and there is indeed no floor underneath the ship, so you're basically fighting on the airship itself. In various walls are a good ton of Bullet Bill launchers, and the ship itself has exactly 10 enemies (all of which use explosive items to attack, like Mouser and I think a Bullet Bill Bro) All in all, you have to take out all the defeatable enemies in the level, and dodge the huge array of cannons and what not (and this would be a great time to use that Homing Bullet Bill sprite). The ship pretty much has Bullet Bill Blasters, cannons, Missile Bill blasters, Homing Bullet Bill Blasters and well... stuff. The background if possible is also moving, which considering you're inside is indeed pretty weird.
And a few random comments:
This boss door not leading to the very actual boss is likely a massive annoyance to anyone, considering this is Syrup Castle (picture linked to below is the level this is freaking after)
I love completely messing up player's expectations, as they'll see when they reach the underwater castle.
http://www.dsultimate.net/photoplog/images/1/1_SyrupCastleRemake.PNG
'Welcome to the Pit of 50 Trials! Can you beat the 50 enemies to reach the boss door on floor 51?'
Note: The sign is a lie.
You then go down the gap in the floor to the next part of the room, which is the stereotypical Pit of 100 Trials/Savage Labyrinth/Cave of Ordeals type room and then... Oh my...
Second message box:
'Meh, this pit of trials thing is boring! Let's see you face all 50 of the enemies at once Mario!'
That sign is not lying. You have a massive 50 monsters on screen in about two minutes, and the door to the actual boss does only appear... when they're all defeated. That 50 includes pretty much every base type of Chargin' Chuck, a few Amazin' Flying Hammer Bros, some flashing Koopa Shells, shell kicking koopas, normal Koopas and Goombas and what not and various other basic and not so basic monsters you fought earlier in the levels.
Then, once the door appears, boss time (yes, boss within a boss!)
Boss (kind of): Ultimate Doomship Model 2.0 3500.2 (fancy random name for an airship)
It's... an airship. Or a doomship, if you've watched too many Mario cartoons. Never the less, you're in a pretty small room, and there is indeed no floor underneath the ship, so you're basically fighting on the airship itself. In various walls are a good ton of Bullet Bill launchers, and the ship itself has exactly 10 enemies (all of which use explosive items to attack, like Mouser and I think a Bullet Bill Bro) All in all, you have to take out all the defeatable enemies in the level, and dodge the huge array of cannons and what not (and this would be a great time to use that Homing Bullet Bill sprite). The ship pretty much has Bullet Bill Blasters, cannons, Missile Bill blasters, Homing Bullet Bill Blasters and well... stuff. The background if possible is also moving, which considering you're inside is indeed pretty weird.
And a few random comments:
This boss door not leading to the very actual boss is likely a massive annoyance to anyone, considering this is Syrup Castle (picture linked to below is the level this is freaking after)
I love completely messing up player's expectations, as they'll see when they reach the underwater castle.
http://www.dsultimate.net/photoplog/images/1/1_SyrupCastleRemake.PNG