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View Full Version : DSU Mario World Suggestion Potential Boss Idea for the Syrup Castle level (difficult as hell)


cheat-master30
20th November 2008, 06:01 PM
Part 1- You go in the room and there's a sign saying:

'Welcome to the Pit of 50 Trials! Can you beat the 50 enemies to reach the boss door on floor 51?'

Note: The sign is a lie.

You then go down the gap in the floor to the next part of the room, which is the stereotypical Pit of 100 Trials/Savage Labyrinth/Cave of Ordeals type room and then... Oh my...

Second message box:

'Meh, this pit of trials thing is boring! Let's see you face all 50 of the enemies at once Mario!'

That sign is not lying. You have a massive 50 monsters on screen in about two minutes, and the door to the actual boss does only appear... when they're all defeated. That 50 includes pretty much every base type of Chargin' Chuck, a few Amazin' Flying Hammer Bros, some flashing Koopa Shells, shell kicking koopas, normal Koopas and Goombas and what not and various other basic and not so basic monsters you fought earlier in the levels.

Then, once the door appears, boss time (yes, boss within a boss!)

Boss (kind of): Ultimate Doomship Model 2.0 3500.2 (fancy random name for an airship)

It's... an airship. Or a doomship, if you've watched too many Mario cartoons. Never the less, you're in a pretty small room, and there is indeed no floor underneath the ship, so you're basically fighting on the airship itself. In various walls are a good ton of Bullet Bill launchers, and the ship itself has exactly 10 enemies (all of which use explosive items to attack, like Mouser and I think a Bullet Bill Bro) All in all, you have to take out all the defeatable enemies in the level, and dodge the huge array of cannons and what not (and this would be a great time to use that Homing Bullet Bill sprite). The ship pretty much has Bullet Bill Blasters, cannons, Missile Bill blasters, Homing Bullet Bill Blasters and well... stuff. The background if possible is also moving, which considering you're inside is indeed pretty weird.

And a few random comments:



This boss door not leading to the very actual boss is likely a massive annoyance to anyone, considering this is Syrup Castle (picture linked to below is the level this is freaking after)
I love completely messing up player's expectations, as they'll see when they reach the underwater castle.

http://www.dsultimate.net/photoplog/images/1/1_SyrupCastleRemake.PNG

Zexis
20th November 2008, 08:32 PM
Wow. Where did you get the inspiration for this? Still, I love it. Though it is currently impossible to have 50 enemies on-screen at once...8 or 9 is about the max. However, I did see that you said "in 2 minutes," so in that case, it could work. I love the idea of completely throwing the player off with a second message. And then the true boss is full of tough baddies as well.

This is going to be an EXTREMELY long level. For what world is this meant to be in?

cheat-master30
20th November 2008, 08:39 PM
Wow. Where did you get the inspiration for this? Still, I love it. Though it is currently impossible to have 50 enemies on-screen at once...8 or 9 is about the max. However, I did see that you said "in 2 minutes," so in that case, it could work. I love the idea of completely throwing the player off with a second message. And then the true boss is full of tough baddies as well.

Don't worry, I'll then have it so the room of enemies is a bit bigger and about five screens long. And yes, I like the second message idea and true boss.



This is going to be an EXTREMELY long level. For what world is this meant to be in?

It's world 4. There is however potential justification. World 4 is halfway through the game, so this is basically like a midway trial of terror for players, with world 4 and world 8's castles being the really long difficult ones. Heck, considering world 2's castle and world 6's castle are also long and difficult, I guess for most of the game it's an every second castle is supremely difficult pattern. Never the less, the real reason is because Syrup Castle has always been on a high mountain, and world 4's castle, in the default map and most edits... is on a mountain, right smack bang in the middle of the path at about the halfway point.

Zexis
20th November 2008, 08:42 PM
Wow. Where did you get the inspiration for this? Still, I love it. Though it is currently impossible to have 50 enemies on-screen at once...8 or 9 is about the max. However, I did see that you said "in 2 minutes," so in that case, it could work. I love the idea of completely throwing the player off with a second message. And then the true boss is full of tough baddies as well.

Don't worry, I'll then have it so the room of enemies is a bit bigger and about five screens long. And yes, I like the second message idea and true boss.



This is going to be an EXTREMELY long level. For what world is this meant to be in?

It's world 4. There is however potential justification. World 4 is halfway through the game, so this is basically like a midway trial of terror for players, with world 4 and world 8's castles being the really long difficult ones. Heck, considering world 2's castle and world 6's castle are also long and difficult, I guess for most of the game it's an every second castle is supremely difficult pattern. Never the less, the real reason is because Syrup Castle has always been on a high mountain, and world 4's castle, in the default map and most edits... is on a mountain, right smack bang in the middle of the path at about the halfway point.
Heh. So Castle 4 will be a bit like Mario's mid-life crisis. Lovely. Though the castle won't be easy to make >_<. Still, we don't know who's going to make that one anyways (do we?)

cheat-master30
20th November 2008, 08:51 PM
Wow. Where did you get the inspiration for this? Still, I love it. Though it is currently impossible to have 50 enemies on-screen at once...8 or 9 is about the max. However, I did see that you said "in 2 minutes," so in that case, it could work. I love the idea of completely throwing the player off with a second message. And then the true boss is full of tough baddies as well.

Don't worry, I'll then have it so the room of enemies is a bit bigger and about five screens long. And yes, I like the second message idea and true boss.



This is going to be an EXTREMELY long level. For what world is this meant to be in?It's world 4. There is however potential justification. World 4 is halfway through the game, so this is basically like a midway trial of terror for players, with world 4 and world 8's castles being the really long difficult ones. Heck, considering world 2's castle and world 6's castle are also long and difficult, I guess for most of the game it's an every second castle is supremely difficult pattern. Never the less, the real reason is because Syrup Castle has always been on a high mountain, and world 4's castle, in the default map and most edits... is on a mountain, right smack bang in the middle of the path at about the halfway point.
Heh. So Castle 4 will be a bit like Mario's mid-life crisis. Lovely.

The actual reason it's difficult is because in the original games it appeared it, in was:



The very final dungeon
Multiple levels of the very final dungeon which was also the very final world.



Though the castle won't be easy to make >_<. Still, we don't know who's going to make that one anyways (do we?)

If you mean tile wise, I've got the graphics needed, as cut out of a map from VG Maps. And if that's too difficult to convert, someone on Super Mario World Central was once planning on a Wario Land remake, and probably has the perfect set of coloured graphics for this level:

http://www.smwcentral.net/?p=postsbyuser&uid=225&page=1

I'd say you could probably ask him for the coloured in Syrup Castle graphics.

mariowings77
20th November 2008, 10:08 PM
... I'm not trying this out XD

cheat-master30
20th November 2008, 10:14 PM
Your loss then.

Zexis
21st November 2008, 08:25 PM
It'll be an awesome level, but it'll take a LONG time. A more efficient way to do it, I think, is to assign unused level values in the hack to different people to make sections of the level. That way, the level could be made faster, and then bits of the level could be sent to Kyle, who would then just have to import the level values in to finish it.

cheat-master30
21st November 2008, 08:34 PM
I'm actually making the graphics for it now, which are different to the last guy's remake graphics. It's taken a few hours or so to colour some in from maps and sprite some based off of videos on Youtube of the sequel game, but it's looking good.