cheat-master30
22nd November 2008, 12:07 PM
http://www.dsultimate.net/photoplog/images/1/1_SyrupCastleBoss.PNG
Okay, first things first, the Pit of 100 Trials thing is no more. That has been replaced when the entire battle changed, and now here is the current battle sequence:
First of all, the mini boss is that airship/doomship that was originally the actual boss (the mini boss and boss thing is based on Brutal Mario, where you had one mini boss and one major boss per castle or fortress). All those red cannons fire HOMING Bullet Bills, and you have to defeat two Mousers, one Laser Bro (fires lasers instead of hammers), one Bullet Bro (fires Bullet Bills supposedly and has the equivalent of a rocket launcher) and two Chargin' Chucks (standard variety). After this, a door appears and the main boss is fought...
Which is Captain Syrup, based on the battle from Wario Land 2. Thankfully, it does not require ASM, as it's based off the attack pattern of the Lakitu boss from Super Mario World Central, and instead of spinies throws Pirate Gooms you throw back to hurt the boss with. There are metal poles that smash down, and random Bullet Bills fired from generators.
JwsdCXrGm68
^That's the battle it's based on, and why the door exists at the top, because I kept the arena true to form, and in the original game it came from, your character could not get hurt in any form, and would just be sent flying by attacks and have to use the door to reenter/reset the boss battle.
P.S. You'll also notice something kinda funny... how every time that castle has ever appeared, it literally exploded like a nuclear reactor after the final battle. Heh, I guess the castles for Bowser, King K Rool and Captain Syrup have some kind of severe engineering fault, because nearly every time their plans backfire, the castle/base (or in King K Rool's case, the ENTIRE COUNTRY) explodes!
Okay, first things first, the Pit of 100 Trials thing is no more. That has been replaced when the entire battle changed, and now here is the current battle sequence:
First of all, the mini boss is that airship/doomship that was originally the actual boss (the mini boss and boss thing is based on Brutal Mario, where you had one mini boss and one major boss per castle or fortress). All those red cannons fire HOMING Bullet Bills, and you have to defeat two Mousers, one Laser Bro (fires lasers instead of hammers), one Bullet Bro (fires Bullet Bills supposedly and has the equivalent of a rocket launcher) and two Chargin' Chucks (standard variety). After this, a door appears and the main boss is fought...
Which is Captain Syrup, based on the battle from Wario Land 2. Thankfully, it does not require ASM, as it's based off the attack pattern of the Lakitu boss from Super Mario World Central, and instead of spinies throws Pirate Gooms you throw back to hurt the boss with. There are metal poles that smash down, and random Bullet Bills fired from generators.
JwsdCXrGm68
^That's the battle it's based on, and why the door exists at the top, because I kept the arena true to form, and in the original game it came from, your character could not get hurt in any form, and would just be sent flying by attacks and have to use the door to reenter/reset the boss battle.
P.S. You'll also notice something kinda funny... how every time that castle has ever appeared, it literally exploded like a nuclear reactor after the final battle. Heh, I guess the castles for Bowser, King K Rool and Captain Syrup have some kind of severe engineering fault, because nearly every time their plans backfire, the castle/base (or in King K Rool's case, the ENTIRE COUNTRY) explodes!