View Full Version : DSU Mario World Help I may have spotted a problem...
cheat-master30
2nd December 2008, 09:17 PM
And by that, I mean this. Creepy Castle is awesome, but isn't it gonna cause a bit of a difficulty mix up? Because from my plans, I'd say Sherbet Land currently looks easier than Creepy Castle, and what not...
Got any ideas for this guys? It's just that it seems the even numbered castles are about twice as difficult as the odd numbered ones (Creepy Castle, Syrup Castle, Underwater Castle compared to Gimmick Castle. Sherbet Land and Neon City Circus).
Zexis
2nd December 2008, 09:36 PM
As you can see from Creepy Castle, the difficulty can be beefed up quite a bit from the original design. And, we don't necessarily have to make the difficulty increase with each world, though that may be expected.
cheat-master30
2nd December 2008, 10:03 PM
I know it can. But the problem may also lie in how Sherbet Land is short because the original version in Wario Land was, unless some parts from earlier in said world were integrated into it.
mariowings77
2nd December 2008, 10:48 PM
Hmmm... not sure how but there is one thing that i find troublesome about creepy castle. There's one part where I had to use a P Switch glitch to progress into the level. I ended up getting by it but I'm not sure if the reviewers will like that. Just throwing that out there >.>
Other than that, I'm enjoying the challenge!! :D
Zexis
2nd December 2008, 10:53 PM
Glitch? I'm not sure what you mean. There is one room where, due to sprite limits, the P-Switch will occasionally dissapear. Is that what you are referring to?
mariowings77
2nd December 2008, 11:41 PM
Ummm... no... It was the room with the verticle climb where there are blocks and coins. I got through it though:P
also, you might want to edit the part with the note blocks and spikes... it took forever for me to get past that but it's possible:P
Zexis
2nd December 2008, 11:44 PM
Could you PM me the details of the glitch? And yes, the note blocks and spikes are pretty hard. They're a pain in the rear, to say the least.
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