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View Full Version : DSU Mario World Help Does anyone else have any level suggestions?


cheat-master30
14th December 2008, 04:17 PM
I swear, for a forum with like, nearly 1900 members, it's kinda upsetting that only myself, Kyle, Zexis, ninjablooper and mariowings seem to have designed or built levels, and the only user who's suggested a kind of boss is Orga the alien. Is there seriously no one else who has a fantastic level design to share or the like, or just about any ideas whatsoever? I was expecting a bit more of a contributionary effort to be honest, since Kyle did say this project was open to suggestions from just about anyone who wants to suggest things.

Yoshi987
14th December 2008, 07:10 PM
I want to help, but since I suck with Lunar Magic, I guess I'll draw some designs out on paper.

mariowings77
14th December 2008, 07:38 PM
I'm still working on it but I'm having a little trouble getting my overworld to work :/
I don't know what's wrong with it but when I finish with an exit, the paths won't work and I'm stuck on that one level... If anyone can help then great but in the mean time i'm stuck with that... however, After I finish that then i'll have a new level design which I might be able to put on Youtube. It won't be too hard but it'll have some challenges such as keeping the shell through the entire level while keeping a spring board, both color p switches... things like that:P

Yoshi987
14th December 2008, 07:44 PM
That would be interesting...
See, I had this idea somewhat similar to "Death by Munchers" (World 1) where you must hold on to a trampoline throughout the switch palace while making a whole bunch of precision jumps or something similar.

cheat-master30
14th December 2008, 08:43 PM
I want to help, but since I suck with Lunar Magic, I guess I'll draw some designs out on paper.

You can also do what I do and draw them with sprites if you suck at Lunar Magic. Just get the sprites from Spriter's Resource and other sites and then draw the level designs with them.

I'm still working on it but I'm having a little trouble getting my overworld to work :/
I don't know what's wrong with it but when I finish with an exit, the paths won't work and I'm stuck on that one level... If anyone can help then great but in the mean time i'm stuck with that... however, After I finish that then i'll have a new level design which I might be able to put on Youtube. It won't be too hard but it'll have some challenges such as keeping the shell through the entire level while keeping a spring board, both color p switches... things like that:P

Don't worry too much, I already listed you as a really helpful contributor in my first post in this topic. I do like the level idea where you keep multiple objects throughout a level.

That would be interesting...
See, I had this idea somewhat similar to "Death by Munchers" (World 1) where you must hold on to a trampoline throughout the switch palace while making a whole bunch of precision jumps or something similar.

Sounds good, but remember:

1. Don't make it too hard unless it's in world 6 or 7.
2. Don't abuse Munchers too much, things like spikes exist as well.

Yoshi987
14th December 2008, 08:48 PM
All right; I'll work on the design. It might take a little while though...

cheat-master30
14th December 2008, 08:56 PM
No problems, at least we now have more people working on level designs.

UnknownToaster
14th December 2008, 10:37 PM
the only user who's suggested a kind of boss is Orga the alien
From what I have heard before, isn't is pretty hard to make a boss? Or is it just a pain?

cheat-master30
14th December 2008, 10:55 PM
It's supposedly difficult, although edited sprites for normal enemies or downloadable bosses online would be pretty easily if you use a sprite editor or something (LinksDarkArrows told me of a program for editing sprite graphics). Edit their graphics, add a complicated boss room and neat music, and you've technically got a sort of custom boss, like Super Mario Oddysey did:

kEtOcgIgHJA

It's an edited Chargin' Chuck, as the LPer said. Similarly, The Second Reality Project Reloaded hack made a semi custom Bowser boss by editing Mouser:

sGkR7rRNoEM

It's basically an edited Mouser sprite.

The other way of course is ASM programming. Of course, I was thinking once before I should probably just put a piece of text in my sig at various sites if Kyle ever wants a custom boss like that saying 'professional ASM coder wanted, must have knowledge of Super Mario World, cannot want material prize'.

UnknownToaster
14th December 2008, 11:02 PM
It's supposedly difficult, although edited sprites for normal enemies or downloadable bosses online would be pretty easily if you use a sprite editor or something (LinksDarkArrows told me of a program for editing sprite graphics). Edit their graphics, add a complicated boss room and neat music, and you've technically got a sort of custom boss, like Super Mario Oddysey did:

kEtOcgIgHJA

It's an edited Chargin' Chuck, as the LPer said. Similarly, The Second Reality Project Reloaded hack made a semi custom Bowser boss by editing Mouser:

sGkR7rRNoEM

It's basically an edited Mouser sprite.

The other way of course is ASM programming. Of course, I was thinking once before I should probably just put a piece of text in my sig at various sites if Kyle ever wants a custom boss like that saying 'professional ASM coder wanted, must have knowledge of Super Mario World, cannot want material prize'.

Well all in all, just editing a sprite is kinda cheap, but it doesn't really matter.
I was think more of a custom asm, custom sprite, custom gfx etc. But w/e.

orga the alien
14th December 2008, 11:56 PM
i was thinking that the edited charging chuck was cool but the whol floor should have been spikes and maybe some on the side

cheat-master30
15th December 2008, 04:25 PM
It's supposedly difficult, although edited sprites for normal enemies or downloadable bosses online would be pretty easily if you use a sprite editor or something (LinksDarkArrows told me of a program for editing sprite graphics). Edit their graphics, add a complicated boss room and neat music, and you've technically got a sort of custom boss, like Super Mario Oddysey did:

kEtOcgIgHJA

It's an edited Chargin' Chuck, as the LPer said. Similarly, The Second Reality Project Reloaded hack made a semi custom Bowser boss by editing Mouser:

sGkR7rRNoEM

It's basically an edited Mouser sprite.

The other way of course is ASM programming. Of course, I was thinking once before I should probably just put a piece of text in my sig at various sites if Kyle ever wants a custom boss like that saying 'professional ASM coder wanted, must have knowledge of Super Mario World, cannot want material prize'.

Well all in all, just editing a sprite is kinda cheap, but it doesn't really matter.
I was think more of a custom asm, custom sprite, custom gfx etc. But w/e.

I recall about four hacks that have ever got that far. Brutal Mario, Mario Fantasy, Ore World 1-2 and another I can't remember. But yeah, I get your point.

i was thinking that the edited charging chuck was cool but the whol floor should have been spikes and maybe some on the side

True that. Then again, it seems that rather than just admit to making their later levels more difficult, these featured hacks just make them really, really long. But don't complain too much, it was basically the first ever semi custom boss I read, from a few years ago.

Zexis
17th December 2008, 08:20 PM
Hm. I like making up things as I go along. When I created the Hammer Bro Hideout level for SMF, I got the inspiration one night as to the theme, and just made obstacles as I created it. And, in my opinion, it turned out fairly well, for a flash level.

I think I'd be a lot faster at making levels with no preset design; as much fun as I had making the Haunted/Creepy Castle, things just go faster when I'm not trying to retain the original level design.

cheat-master30
17th December 2008, 08:22 PM
Then you should design some, and actually make them in Lunar Magic as you go. Then, instead of wasting time with maps, you'd just upload a few screenshots to show the levels in their entirety, allowing you to do whatever you wanted.

cheat-master30
17th December 2008, 08:30 PM
Oh, and I kinda feel sorry for you at the moment, or in future, because knowing your luck (because Kyle is the same way), one of you is going to get stuck with some of the longest castle levels ever in having to replicate Syrup Castle, Underwater Castle and The Dreadnought in Lunar Magic. Yeah, but don't worry, if the worst came to worst, I could build the underwater level and probably Syrup Castle quite easily.

Yoshi987
17th December 2008, 08:57 PM
Well, I could use Lunar Magic if I had the gfx files for the tile-specific characters...