View Full Version : Crescent Moon Village Fan Game/ROM hack level backgrounds
cheat-master30
20th August 2009, 04:42 PM
I've got the sprites, now the backgrounds for any making fan games, hacks, comics or fan art based on the level:
Outside areas:
http://dsultimate.net/photoplog/images/1/1_CrescentMoonVillageBackgroundOutside.PNG
Background for inside areas coming soon.
cheat-master30
20th August 2009, 04:46 PM
Updated background for outside areas:
http://dsultimate.net/photoplog/images/1/2_CrescentMoonVillageBackgroundOutside.PNG
cheat-master30
20th August 2009, 05:23 PM
Nowhere near as good, but an inside area background:
http://dsultimate.net/photoplog/images/1/1_CrescentMoonVillageBackgroundInside.PNG
mariowings77
20th August 2009, 05:25 PM
Wow, those look amazing. I can't wait till we start making that level O_O
cheat-master30
20th August 2009, 06:08 PM
They're not 100% accurate, but they're probably better than the originals (the inside backgrounds in the originals had one painting that I couldn't get a sprite of, but hardly any wall decorations).
turpinator
22nd August 2009, 01:04 AM
You do realize those crescent moon village rips are useless, as it can clearly be seen that the background has layers and you would need to rip them separately from each other? (unless I'm completely wrong that they scroll apart from each other at varying intervals)
cheat-master30
22nd August 2009, 01:11 AM
Yeah, I ripped most stuff, but again, I can't rip all of it without an emulator. And turning on and off layers. Oh, and I've ripped each layer individually, I just layered them because just one layer is nigh on useless for the level theme (thank you Mr Genius on SMW Central who actually thought the bit people wanted for the backgrounds based on the level were the trees...
turpinator
22nd August 2009, 01:14 AM
What is the game for? GB? Because you can control the layers with VBA pretty darn easy...
cheat-master30
22nd August 2009, 01:15 AM
Oh, and one thing... I can't just have the layers (they're in another spritesheet I made), because these are for games and ROM hacks. Fan games in flash and things like Game Maker are kinda limited. They can't have layered backgrounds very easily. Mario World hacks are even worse on this regard, they can have two layers of background max, and that's with some form of ASM use. For most people, they get one bitmap type image max for their backgrounds, meaning this is as close as anyone can actually get to the backgrounds from said game.
But thanks for your critique.
cheat-master30
22nd August 2009, 01:18 AM
Quick chart for comparison:
Fan Game: Probably 1 background layer is about expected. No idea, need to do research on programs like Game Maker and the Games Factory here.
Super Mario World Hack/Lunar Magic: 2 layers. Three would probably require an expert, and making them scroll in a good way would require something like Mode 7.
Original game: Level has about 4 or 5 layers for outside areas. Only 1 however for inside areas.
turpinator
22nd August 2009, 01:18 AM
I'm not saying it's bad, I'm just saying you could use them better if you ripped the layers, regardless of if you use them AS layers in the first place. In the process, you could layer them differently and make a totally different effect outta the same layers just by doing that.
cheat-master30
22nd August 2009, 01:20 AM
True. Remember though I'm going mainly off a mix of screenshots by myself and others here. I don't generally get involved in emulation (and it seems like a pain to do so), hence I'm usually at the mercy to what anyone with a screen recorder can get. Basically, this game has utter pain in the ass background scrolling.
turpinator
22nd August 2009, 01:39 AM
mmhmm, a'ight. You should try giving emu's a try though, they're easier than you think, and most good rips from any games are done that way and through tile viewers like tile molester. (shock and horror! Turpy is advocating ROMZ! :O)
cheat-master30
22nd August 2009, 01:53 AM
I'm kinda working on a Mario World hack.. kind of. But meh, I might in future, depending on whether the Spriter's Resource actually poses a threat to getting these sprites first.
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