View Full Version : Why do they try so hard in game developement and leave stupid flaws?
UnknownToaster
26th September 2009, 08:09 PM
In Metal Gear Solid Portable Ops, everything looked pretty good. Nice graphics, models, everything was fine except 1 thing..the wheels on the trucks weren't round, they were Octagon shaped.. o_o
In Need For Speed Shift (PSP version), The graphics were stunning. I loved the effects, and everything but the crowd at the sides of the roads are just a row of 5 pictures of the same person. Thats just cheap as hell right there.
In Super Mario 64, there were plenty of 3D objects but the gates and trees were just solid images. (I forgive that because it was such a new thing at the time but thats still kinda lazy.
What do you guys think about it?
Any you guys can think of?
cheat-master30
26th September 2009, 08:13 PM
Big Rigs, Superman 64. The former had no AI or collision detection, the latter tried to explain it's bad graphics as 'kryptonite fog'.
Other than that... the whole Grumble Volcano glitch in Mario Kart Wii. The Luigi's Mansion freeze glitch in Mario Kart DS (how the freaking hell did they not think to turn around or whatever there, or leave that in?)
Pokemon Red and Blue... the whole game. It's more buggy than anything on Earth. It's like they didn't even hire any testers...
Oh, and Super Mario Land. Decent game, translation team... pretty much put it through Babelfish, and it shows. Direct machine translation of the Japanese names for everything.
UnknownToaster
26th September 2009, 08:52 PM
Nintendo NEVER has good testers. There are so many glitches in there games its amazing they didn't see them before they made the game. I mean, its not that hard to find them yourself, you just have to think a little bit. Use sense on how you could get past things your not supposed to, its really not that hard at all.
I mean, there complex glitches then theres jump and crouch on a window sill and you can get through the window glitches. I can understand not figuring out the complex ones before release but still.
cheat-master30
26th September 2009, 09:05 PM
To be fair, the worst testers are probably whoever tests Pokemon. Because actual bad games probably are rushed out the door without anyone even playing them.
Chrisjh0223
27th September 2009, 02:02 AM
One game I can think of like this is Yuri's Revenge. It has a great set-up of arsenals and abilities for the three factions, yet Yuri's side is really overpowered. It's a great game for single player campaign and campaign co-op, but the human Vs. human multiplayer gameplay kills it. The three factions (Allies, Soviets, Yuri) each have configured arsenals so there are decent counterparts while maintaining a unique feel per faction, but take a closer look.
Soviets are great rushers for the start of a match, Allies have superb high-tech units in the later game, and Yuri has a bloody-good all round arsenal for the entire game. Anything Soviets have (ground and airt) can be defeated by Allied Battlefortresses filled with GGIs and a Seal, as well as Allied Prism Tank & IFV spam. Only Soviet Rhinos fare against those, which are superb units.
There are experienced people who really know how to use Yuri's army too well. They know how to mix and match units like Magnetrons with Gattling Tanks & mind control units, and sneak Boomers to the enemy base during mid-game thus rendering the faction broken and too overpowered. This makes me believe that this game was not tested well; I dare say this game is worse than Pokemon. Don't get me wrong, Yuri's Revenge and the Pokemon games are actually great, it's just that as cheatmaster mentioned they give off the impression that these games did not have any testers. They were likely rushed out the door.
Phazon
27th September 2009, 09:56 AM
To be fair, the worst testers are probably whoever tests Pokemon. Because actual bad games probably are rushed out the door without anyone even playing them.
Not really. If I gave you Pokemon red and said find me some glitches without you knowing any, you wouldn't find any. I don't even know how half these glitches were found at all. As a tester would the first thing you think of testing be talking to the guy in Viridian, flying before he moves, surfing 1 tile right of Cinnibar, going up and down, with rare candy being the 6th item on your inventory and waiting for a level 160 Kangaskhan to appear? No, you'd test collision detection, move typing, item testing and other more obvious things.
Anyway did you called Pokemon RBGY bad games?
cheat-master30
27th September 2009, 01:37 PM
I didn't call them bad games. Possibly not as well coded and tested as they could be, but certainly not bad games. I still prefer Gold and Silver though.
Phazon
27th September 2009, 10:37 PM
Gold and Silver were classics and big improvements on the first gen. HGSS will be the best gen ever, but that's not really on topic.
Even DPP has that weird glitch were the screen goes black and you can warp to different places like the Darkrai event or something.
(DL)*DARK*
28th September 2009, 02:45 AM
Crash Twinsanity. If you keep jumping on the rocks, youll eventually go through them and explore the boundries. A rather careless programming error.
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