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cheat-master30
2nd January 2007, 11:55 AM
Official Legend of Zelda the Wind Waker Beta FAQ
A guide to all items and levels normally reserved for beta
testers.

Updates:
June 10th 2006- First edition of guide written

Introduction

Welcome to the official beta FAQ for the Legend of Zelda the Wind Waker.
Despite what official may seem to mean, this guide is not endorsed or licensed
by Nintendo and is private property. The actual codes are not in the
walkthrough, as it is more targeted at telling you how to best explore the
usage of such codes.

Gaining the Codes

Firstly, you must buy an Action Replay disc from any shop or retailer to be able
to use these codes, as such areas and items were hidden in the game beyond the
reach of those people playing the game normally.

Next, get the codes from websites like http://arcentral.net (http://arcentral.net/)

Insert the codes into the Action Replay using the 'add new codes' selection on
the list of codes for the game. If anthing says invalid, check the code to make
sure it is entered correctly. And if not, and no message comes up, fix it
before the save data gets badly corrupted.

Using the codes with the game

To use the codes with the game, first go to the menu where the list of codes are
an check the box next to one item (beta) you want to use and one (level) beta
you wish to use. Only use this number of beta codes at a time, otherwise
numerous errors may actually occur. Other codes like moon jump can be enabled
at the same time though.

Entering the level

Start the game and go to the file select screen. Now, click on a file, and if
you using a UK version, hold L+Y when the file is loading to enter the beta
area. If the area is a variant of Fire Mountain, be prepared to jump, otherwise
you can lose health and fall. You can also drive the King f Red lions through
the darkness at this point, and forever. When ready to enter the area, just
keep falling.

Beta Level guide

Ghost Ship (1 and 2)

In this area, you are in a different variant of the Ghost Ship you explore for a
Triforce Chart. Go straight into the room, and you should see some skulls and
two red bubbles (floating skull with flames around) flying around the room. At
this point, use the bow and arrow and shoot the red bubbles. Also shoot each
skull, and when it makes a different sounds than normal, you know you've hit a
blue bubbles in disguise!

Drop down, and two stalfos will appear. Defeat them like normal and use the
moon jump code to reach the chest.

Inside the chest, is a triforce chart you can keep (same as what you would get
in the normal version of the ship)

Differences between normal ship and beta version

There is no scene of the ship vanishing when you get the chart. There is also
more rooms, like those you would normally find in the pirate ship than the Ghost
Ship. Exiting the ship will take you to Great Fish Isle. Finally, if you find
the triforce piece again, it will be named Nayrus pearl or something and
possibly crash the game.

Fire Mountain

This area is by default a beta version of the inside of Fire Mountain. There is
a layout similar to the map below, with keese and platforms:
______
| |
___|-Step-|___
| P |
| P |
| P |
----- -------
|B-|
_____|B-|_____
| |
| Start Key
| | P- platform
-------------- Step- set of stairs
start- Entry and exit point
B- Barrier
Possible Variations

This area is different to the rest because of the variants to the place.
Following the same basic logic, any kind of area and exit can be introduced to
this area, and I will cover these below, with altered maps.

Water Exit

This version is like the normal beta interior, but is flooded. A map is below,
but here are some extra details.

There is no other exit as there is just a wall at the other end of the vast
area. You can now swim through the whole place, and instead of going into a
purple light to exit, you just swim into that room to end up at the Islet of
Steel.
______
| |
___|-wall-|___
| |
| water |
| |
----- -------
| |
_____|EX|_____
| |
| Start Key
| | EX- Exit barrier
-------------- Water- flooded room

Gargoyle Exit

This is also the same as the normal beta rea to an exit, but gloomier and
emptier. Textures seem to be dark and drab, and there is a lone Moblin statue
on one of the walls in the pit which fires lasers.

Forest Exit
______
| |
___|-wall-|___
| |
| grass |
| |
----- -------
|T |
_____|T |_____
| |
| Start | Key
| | T- Trees line the entrance corridor
-------------- grass- Grassy field with green chuchus

This area is also different, and more based on a forest, or the Pawprint Island
main cave that Fire Mountain. There is a tree lined entry passage from where
you start, and this leads into a large room. There is huge amounts of grass
here, enough for a large field, and about 10 chuchus appear to attack you.

Wind

This version has a powerful gale blowing through the entrance tunnel, and a
basic sandy arena. I have found that wind makes a glitch possible (check the
Important Glitches section)

Sand themed 1

This area is like the Wind Version, except there is no gale plus some other
things. First, there are two piles of blocks in the large pit of sand in the
middle, and some rocks placed around the area. In the middle is the best lone
pot in the game, with 50 rupees in it whenever you break the pot! Great way to
make money this is.

Enemy arena

On AR Central, this was labelled as green chuchus, but there must have been a
big mistake, as I ended up here. There's the normal entry room and back wall,
but there are also two untextured pillars, a chest, torches and Bokoblins in the
room.

So when you kill them, two more appear. Then two kangarocs appear carrying in a
couple of Moblins. Plus, because you're in a cave, they cannot escape and
attack you as well! Exiting freezes the game.
________
____|-wall-|______
| |
| P P |
| |
| |
| EX B B Ch|
|__________________|
| |
|________Start_____|
Key
P- Pilar
B- Bokoblin
Ex- Light beam
Ch- Chest (open)

Beta Fire Mountain Exterior

This area is like the one above, but for the outside of Fire Mountain. There is
no entrance to the interior, so no exit, but there are some odd water textures
and some very nice checkered pattern rocks.

If you swim off the edge, you can run around on the darkness which would
normally kill you in other areas.

Beta Outset Island

This is the exact demo that Shigeru Miyamoto played at E3 to demonstate the
Legend of Zelda,the Wind Waker. The area is quite a lot different to the
current version, especially the black sky with no cloud.

The doors are different, and they are on the side of some houses, like Orcas.
The pirates are also standing on the beach next to their ship.

There are also wooden barricades blocking the mountain paths.

On board the pirate ship, it is also beta. There is a switch, which opens then
closes the gate over the other side of the room, and can trap you inside because
it does stay open when you reach the chest.

This is the layout given:

_______
| |
| C |
---D---
| |
| |
| S|
---- -------
| S |
I forgot the platfrom layout, but the key is:
S- Switch
S (2)- stairs
D- Gate
C- Chest (open)

Exiting the pirate ship makes you fall into the sea at Windfall Island.

Knuckles Art Studio

This area is a small art studio beta area which was supposed to be part of the
interior of Tingle Island. The walls are covered with paintings and random art
work, and there is a painting cavas in the room. There is also a bench and a
pillar which kills Link. Exiting takes you to Tingle Island.

__________
| TBLE P|
| |
|C |
| |
| |
|___X_____|
Key:
P- Pillar
C- Cavas
TBLE- Table
X- door leading to Tingle Island

Basic Room

This is just a blank stone room normally, but if used with various codes, can be
filled with any enemy in the game, plus a few odd ones. And also supposedly
changed into a beta version of a room in the Earth Temple.

___
| |
---
On a basic level, that is all the room looks like.

Phantom Ganon (unbeatable)

Ok, there is the boss music for the first Phantom Ganon fight in this room, and
it randomly attacks you. But this version is impossible to beat, and I;m not
joking. I've tried every kind of arrow (even light) to no effect. Tried the
hookshot, grappling hook and hammer. No effect there. I have literally tried
every combo to no effect.

And the reason why has just been found. If you use the Hero's Charm against
him, his health will show. But every time you knock him down and attack, the
health lowers, but then when he teleports, it refills! So the only way to kill
him is to somehow maul him when he's on the ground once.

Wizrobe Summoner

OK, this wizrobe is just a basic summoning one, who's powers are even more
limited to usual. In fact, after testing I found that he can only summon:

Keese
2 Magtails
keese and two magtails

That's it. And only one of the three before he shoots fire at you.

Ganondorf

This is odd, but I've been doing research on this combo. Firstly, whenever you
aren't near him, the final battle music plays. And when you are near, it
changes to enemy near music.

Your attacks mainly cannot harm him. His HP cannot be viewed, so I assume he's
invincible. But shooting him with a light arrow can actually stun him for you
to attack, as can using the parry strike. Oh, and a normal arrow actually does
the same as a light arrow to him!

I also noticed he always walks like through water.

Alpha White House

This place I hard is an alpha level, or an early testing area. This is known as
there are no textures, and each surface is just a block of colour. There is
just a white house, in a lake, in an island surrounded by shallow sea water.

Going up the steps here actually kill Link, but you can there using the moon
jump code and Deku Leaf.

the sea is also so shallow you can walk for miles.

Beta Dungeon 1

This dungeon is a set of rooms like the ones in Overlook Island, where you get a
triforce chart. You can also get a chart from here, and in the same way.
First, there is a start room with the exit, and the door leads to a large room
with crates. On top of the crates are rupees, and hookshot targets.

There are four enemy rooms, and two have Armos inside. The other two have Armos
Knights inside. There is also a big room with a chest with the chart in.

Beta Dungeon 2

This is another beta fight dungeon, and this time there is no exit. There are
also doors, accessed by hitting switches with the skull hammer, and rooms behind
most doors have just a single Bokoblin. There is also an empty treasure room
with a chest inside.

______
| |
| C |
| |
--D---
------ ------
| | ss ss| |
| B D ss ssD B |
| | | |
------ ------
| |
------ ------
| 2 | | |1
| B D 1 2 B|
| | | |
------ ------
|--D----|
| |
| |
-------
Key:
B- Bokoblin
S- Switch
1- Switch opening door to room 1
2- switch opening door to room 2
D- Door
C- Chest

Oh, there are also random patterns of switches opening doors up north end, and
that whole area is blocked off by a wall until you kill the Bokoblins in the two
sourthern rooms. The Bokoblins also get more armoured, with the ones in the
north rooms having sword and shield.

Plus, this whole area is basically in total darkness.

Stone Platfrom with bridge to nowhere

This area is just that; a platform with a bridge to nothingness. There is
absolutely nothing else there. A map is just:

---
| |
|B|
| |
---------------
| |
| |
| |
| P |
| |
| |
----------------
Key:
P- Platform
B- Bridge

That's it.

Test Rooms

1- I'm not even going to try mapping out this vast area, but it has a whole lake
in the test area with the King of Red Lions floating in the water! There is
also a massive doored place with a heart piece in a chest, and many slopes where
Link slides about randomly. There are also strong currents in the lake, and one
of the walls is climbable. Entering a door freezes the game.

There are also many other things here, like crawl space tunnels and grappling
hook targets, but that would take up like half a megbyte of FAQ listing them!

2- Straight ahead there is a large pit. And across that is a wooden barricade
you can smash through. There are swinging lights on ropes for you to use, and
there are bomb plants growing on one of the walls. There's also two more
barricades and a big pile of stone blocks to push around here.

3- This is a chest testing level, where treasure chest are tested. But don't be
fooled, only 1 rupee is in each chest. You can also get here from another test
level to boot. The chests from left to right are:
3 normal chests
2 invisible chests
1 spikey chest
1 valuable item chest
6 normal chests
1 spikey chest
1 valuable chest
1 normal chest

And there's also a big knight statue and a triforce isignia which makes a chest
appear.

4- This is a blank level which just has some pirates, a guy who makes Boko Baba
magic potions, Orca and a single non-collectable knight's crest.

5- This is the first enemy testing room. There are some peahats, two stalfos, a
red bubble, a blue bubble and some morths. Odd thing is, some morths are
actually on the wall!

6- This is another interactive object testing level, with all the interactive
objects you can imagine. These include:
both types of beamos
Boko Nuts on vines
3 types of wooden barrier
kangaroc nests
floating tree trunk platf****
launcher
Boko Baba
Pots
pots with water in
eye switches
moving platforms
crates of two kinds
Switches
Beta object! There are two birds which can land on Links head when he moves!
treasure chest with key
stone wall
scales
ladders
bomb plants
statue
2 boko nuts with 1 rupee in each
1 with 50 rupees in
1 with 10 rupees in
laser force field

7- This is the people testing room. And there are many different people here
like the two girls rescued from the Forsaken Fortress (while poor and rich), the
three goron traders, the rich guy who likes skull necklaces, the poor guy who
complained you smashed his vases when he was rich, the chief Rito and the
teacher from Windfall Island.

8- I so hate this level, as there is a red bubble and worst of all, a redead,
which is right in front of you! Bad memory of pressing R, forgetting I had the
R to run code on and going into the redead causing screaming which scared the
heck out of me! Still, this area has keese, magtails, armos knights, Bokoblins,
morths, and even a boko baba! Still, I hate that redead...

9- This is another interactivity testing level and has the following stuff
inside the area:
flaming torches
statues gust of wind
Iron boot launcher
fan
iceberg
plant
stone head
possible spinning top like beta object
pots
fairies
sun symbol wall
sand statue
spin switch
song enscribed wall
coffins
light beam
sun statue
bomb plants
10- This is yet another interactivity test room, with similar statues, pillars
and some decorative rupees.
11- This has go to be the most packed test room for characters ever! There is
every non-important person from Windfall island here, as well as the guys in the
diving boat and a figurine of Links sister!

Beta Items

There are many beta items in the Legend of Zelda the Wind Waker, and they
include some of the strangest stuff ever. One is called the Wind Waker stone,
and would replace the telescope while another is a bokoblin sword that you could
keep! And a final one was a stalfos mace for your inventory.

I will concentrate on the Water boots, as that is the item I can actually obtain
and use. This is a piece of text in japanese saying water boots, which I feel
may have been used to either swim longer or dive. Using it on a button makes
Link jump like putting on some iron boots, while pressing A to click it gives
you some text about the 'Heros New clothes'/

You can corrupt your game using these items! Pressing save when the code is
active will permanently replace one item in your inventory with the beta item
for which the code is used! This means you can use those items with the Action
Replay codes off, and normally while playing!

Tricks and Glitches

Walk through solid objects glitch

To do this, as you are coming out of a door, press R to run or use the moon jump
to float. When you stop, you can walk through any scenery object including
statues, walls, trees, fences and buildings!

Note: You can not walk through enemies.

Walk through walls 2- To do this,climb onto a ladder. Now press R and you
should go up and forward through any wall to the outside of a level. Press A
and then float with the Deku Leaf and moon jump to go anywhere in a level.

Neat trick allows you to get anywhere in a room as long as there is a ladder.

Walk through walls 3-

Where wind is blowing across steps, hang on an edge of one. Press R to go right
through the step and out of the area.

Errors you may encounter:

Action Replay loads with a red screen of code!

Just turn the Gamecube off, then back on and hope for the best. Maybe clean the
disc if necessay.

Game Freezes

May be an error with your version of the game. There's no fix. Or, try not
having multiple test area codes on at once.

Game file is corrupted

Use the code to get the item overwritten by the beta item back.

I'm stuck in a test area

Turn on a code for a test area you can escape from then fall off the one you're
on while holding the buttons to go there and be able to escape.

Frequently Asked Questions:

What's a beta area and what's an alpha area?

A beta level is a level which was going to be part of the game or storyline,
while an alpha area is one used for testing by game programmers.

What's a test level?

It's a level used for testing something like items, objects, camera angle,
enemies/combat, chests, money. And these aren't supposed to be escaped from as
they aren't meant to be in the finished game (but they often are simply hidden).

Can an Action Replay damage my game?

No. Not unless the code used is some kind of debug menu.

Can errors occur?

Yes, like the game freezing or crashing. But normally, errors happen to the
Action Replay rather than the game.

What happens if I try to save in a beta level?

You either;
freeze the game/crash the game
Get stuck and need another code to escape
End up at the island equivalent in the normal game
Corrupt the file.

List of codes to have activated to make Beta areas more fun:

R to dash
moon jump
Infinite magic
More than 3 bombs at time plus bombs don't explode on own
Infinite health
Super fast boat

Copyright Notice:

This document is ©cheatmaster30 2006. Use of this document on sites other than
DS ultimate/Best Nintendo DS site and any other site given permission to host
the guide is breaching international copyright law and is an offence that can
get the plagiarist prosecuted.

elvis1835
2nd May 2007, 01:55 AM
Thanks I'll use these