PDA

View Full Version : Dark Samus Moveset


Chibi-Robo
10th September 2007, 10:27 PM
Dark Samus
http://www.mywii.com.au/img/game/large/metroid-prime-3-7.jpg

Speed:4.5/5
Weight:2/5
Strength: 3.5/5
Jump:3/5

Victory Theme: The music from her boss fights
Taunt: Rises a bit, spreads her arms, rolls her head a bit and laughs
Victory Taunt A: Walks slowly while facing the screen then flys away
Victory Taunt B: Fires a scatter shot from left to right like she did in MP2
Victory Taunt C: Does an Echo Kick (explained later)

Coustumes: Dark Samus at 1:52 http://video.google.com/videoplay?docid=2373734076584768808&q=Dark+Samus+last+Boss&total=59&start=0&num=10&so=0&type=search&plindex=5

Idle: Floats a half foot above the ground

Walk: Leans slightly forward and floats forward

Run: Leans forward more and floats forward fast with one leg slightly bent and her gun arm forward as if as if blocking

A: Left punch
AA: Punch with gun arm
AAA: Goes into a position like the first picture and has phazon spikes come out of he chest

A held down: Moves her gun arm slowly up and down as tiny phazon explosions come out of the tip of it.

A>: Does a move that looks like Samus' Smash A> but weaker and with phazon spikes coming out of the end of the gun.
A<: same
Av: Puts her gun arm to the ground and makes some phazon spikes shoot upwards from the ground a foot or two in front of her
A^: Whips upwards with a phazon tentacle from her left hand

Dash A: Turns so that her body is parallel to the ground and spins hitting with her feet multiple times

Smash A> Echo Kick. If you have beaten Dark Samus in MP3 you will know that she can create "echos" of her self. You will also know that the first time she makes an echo, there is a short cutscene where you see Dark Samus spliting into two while doing a cool flip kick type thing. This move is based off that. In this move Dark Samus does that cool flip kick and just before she is done, an echo of her comes out and delivers the same flip kick then when that kick is just about done, another echo comes out and delivers one last powerful flip kick. Then the first two Dark Samus' disintegrate. The last kick is the strongest and the only one with noticable knockback.
Smash Av Dark Samus slams her gun arm into the ground making huge phazon spikes shoot out of the ground all around her.
Smash A^ Spins and floats up a bit hitting with her phazon spiked gun arm

Air A: Kicks
Air A>: Whips forward with a phazon tentacle from her left arm
Air A<: spins around hitting hard with her gun arm
Air Av: Spins and kicks downward with one foot.
Air A^: Punches upward with her gun arm with phazon spikes coming out of the barrel

Z: Phazon tentacles come out of her gun arm and wraps them around the enemy
ZA: Shoots point blank
Z>: Puts her foot to their chest and pushes off. Not much damage but good knockback.
Z<: Steps forward, lifts up the enemy and slams them into the ground where she was
Zv: Lets go of the enemy then puts he foot to there face, jumps and pushes them over then smashes their head into the ground with her foot.
Z^: Lifts the enemy over her head, charges a shot and fires it point blank making them fly upwards

Chibi-Robo
10th September 2007, 10:27 PM
B: Scatter shot. Dark Samus charges up energy like Samus does but instead of firing a large shot, Dark Samus shoots a stream of small energy balls whos shot pattern expands vertically as it goes on. So the more you charge = more energy balls with a maximum of 35. Five energy balls come out of the gun at once but only the last 5 energy balls have any noticeable knockback that grows from almost nothing to equal to Samus's charge shot.

B>: Dark Samus raises her gun arm up and fires one seeking phazon ball at an upwards angle. If B is pressed again quickly Dark Samus will fire a second ball and if you press B again in near perfect rythem with the first two she will fire a third phazon ball. These balls move slow, don't do much damage or have much knockback but, they have a long life and have near perfect seeking abilities, they can completely turn around if the enemy jumps over them. Only 3 phazon balls can be made at a time.

Bv: Dark Samus transforms into a morph ball. Pressing B while a morphball will make the ball start charging for a hyper boost. You can even move around while charging. When you let go of B you will boost in the direction you were facing with speed, range, damage, and knockback determined by the charge time. After the boost you can do another by pressing B again or you can change back to Dark Samus with Bv.

B^: Dark Samus jumps into the air and has phazon energies solidify into a ball around her. She then comes crashing downward diagonally. This move creates a small ring of energy that expands for a short distance doing light damage. Very powerful if you hit some one directly with the attack but it is very hard to hit with. She used this move in the first and second battle with her in MP2 I think.

FS: Dark Samus makes 2 echos of herself. Then Dark Samus and the Echos get all stiff and start spinning around in a circle. You can control this group of Dark Samus' on the ground but you can also jump and make the Samus' fly around the air as a vertical circle. Getting hit with this does about 20 damage and give pretty good knockback. After 15 seconds or so the Samus' will stop spinning and you have a choice. Press A and make the echos fight on your team as Level 9s for 30 seconds. Or, press B and make the echos go back into you, making you glow blue and be invincible and do more damage and knockback for 30 seconds. Dark Samus did a move like this in MP3