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cheat-master30
2nd January 2007, 11:56 AM
After the topic someone on the Legend of Zelda gamefaqs board was a success, I'm restarting this neat game. You just write the floor number, the enemies in it, a description and how to win.

Oh, and to be nicer, you are allowed to invent any enemies you want, change any you want or bring back some from old games!

Floor 134- Wall Master Maze Madness

Description- A decent sized maze with invisible walls. There are floor masters on the floor, some skulltulas crawling on walls and vines and some wall masters that attack from the ceiling, some invisible! There is also some of that curse gas, and all skulls are actually blue bubbles.

Enemies- Wall masters 20, floor masters 15, skulltulas 10, big skulltulas 5 and 30 blue bubbles.

Strategy- Destroy all the skull when dormant to stop the blue bubbles coming to life. Now, destroy any skulltulas on the walls, and shoot the floormasters with fire arrows. Finally, lure out the wallmasters one at a time and kill them. As you go through the final tunnel to the hole to floor 135, the big skulltulas will appear. Destroy them and go to floor 135.

Floor 135- Hurricane floor

Description- This is a large ocean area, except there are gale force winds blowing in one direction, at the flames! You have to steer your boat through the hurricane while destroying all the monsters with the on-board cannons. And these aren't normal either. There are:
10 warships
10 turrets
5 golden warships
1 Battleship
3 Big Octos
20 normal octos
10 water dodongos
1 giant Majoras Mask style giant gyorg

To beat- First, destroy the normal octos. Now, sail over and hit all the eyes of the big octos with the bow to kill them. Then, shoot down the turrets and warships, ending with the golden ones. Now comes the tough parts:

Fire a bomb at each dodongos mouth to blow it to pieces!

Then take on the battleship. This is a huge metal ship with gun turrets everywhere which has a crew of moblins, bokoblins and darknuts on board. You have to take out the weapons, then climb the ladder and beat the crew. Finally, go to the top of the ship, and go beneath deck. Attack the engines. Run out and watch it sink.

For the giant gyorg, just use the strategies from Majoras Mask. Go to the next floor after this.

Floor 136- The Sky

Description- Think of those small isles in-game, with birds nests on and you have to sail round. This floor is a twisted version of this, except now you're on the top of the boulders destroying airbone monsters!

Enemies- 10 kangarocs, 20 peahats, 10 keese

To beat- Just hop over the tops of the platforms and destroy the monsters. When you get to the exit, the illusion will fade and turn back to a basic stone room.

The Shadow Illusion, Floor 137

Description- This room is odd, as it is totally in monocrome (no colour whatsoever). However, so are all the enemies, which leads to some interesting battles, plus monsters seem to randomly fade in and out of existance! In fact, the room actually rebuilds itself after ever couple of minutes!

Enemies- 10 shadow Darknuts, 10 shadow moblins, 10 shadow miniblins, 10 shaow stalfos. There are also random bubble enemies, which fight like this:

start- normal skull
10 seconds- white bubbles, causes damage
20 seconds- red bubble, burns
30 seconds- blue bubble- curse effect
40 seconds- rainbow bubble- all of those at once
50 seconds- giant bubble, eats Link
60 seconds- mimic bubble- copies attacks
after that, the process repeats,

There are 5 of these.

To beat- First, take out the miniblins before they start teleporting, then fight the moblins. These can turn invisible and throw spears, so watch out. Then, fight the stalfos, which can morth shape using pots, skulls and any other object in the room to be more powerful. Quickly now take out the bubbles before they start attacking, then fight the Darknuts, who can actually pick up your weapons from you and use them! Go to the next floor and watch this floor vanish,

cheat-master30
2nd January 2007, 11:57 AM
Floor 138- Laser Moldorm Floor

Description- This is a relatively big room, which consists of platforms floating high above a network of laser beams (like those a beamos fires). There is just one enemy, and it is a boss, kind of similar to Molgera. It's a long snake made of flames (hence a moldorm) but this one is different and fires laser beams and flames at any intruders. Plus, it travels on a network of laser beams above the real floor.

Enemies- 1 laser moldorm

To beat- First, you have to shoot with an arrow the four beamos in the room. This will make the boss fall to the floor. Now shoot an ice arrow at it's tail, then attack the rest of it with the sword. More beamos statues will appear. Now shoot them for good with the light arrows and then the laser moldorms tail. It should flip onto it's back, where you cn use the hammer to attack.

Finally, it will charge at you really fast. Dodge the attack and it will hit some light. This will turn it into normal light, which just vanishes. Finally, the head will just explode. Now go to floor 139

Floor 139- The Darkness Crypt

Description- A long hallway on four different floors which is based on the one in Ganon's tower where you go to fight Jalhalla again. The coffins are the same, the differences here though are there's more beams of light and the enemies are much tougher.

Enemies- 5 redeads, 5 random bubbles, 10 blue bubbles, 20 red bubbles, 3 stalfos, 2 stalfos knights, 5 poes, 1 morth poe and 4 dodongos.

To beat- First, take out the redeads to stop them interfering in this battle. Then defeat the dodongos and without opening any more coffins, destroy the stalfos knights which drop down from the ceiling. Then attack the stalfos at the end of each passage when they appear out of the ground. Shoot the blue bubbles with light arrows from a distance, as they are near the poes in the coffins.

Take out the morthing poe which doesn't die after it posesses Link (you must stay in light for four seconds when it controls you to destroy it). Finally, take out the red bubbles with arrows and go to floor 140.

Floor 140- The Illusion Showdown

Description- This room is a bit different. Rather than fighting say; 30 enemies at once, you fight different monsters in different stages. There's one Phantom Ganon showdown, then an illusion version of Gohma, then Kalle Demos, then Gohdan, then the Helmaroc King, then Jalhalla, then Molgera, then Puppet Ganon first form then Ganondorf.

Enemies- All those mentioned above. except with dark, shadow abilities.

To beat- First, defeat the normal Maze Phantom Ganon with a light arrow, then against Gohma, there is no tail to grapple. Instead, shoot an ice arrow in the eye, then attack with the sword and repeat while avoiding the constant fire breath. Against Kalle Demos, avoid the vine attacks, then cut down the floating flower to crush the boss. Repeat this last bit twice. Then, fight Gohdan, but you have to avoid the electricity. Fight the Helmaroc King by the usual method, then on Jalhalla, you must align the mirrors to shoot a powerful beam of light at the boss, damaging it. Repeat twice. Fight Molgera the usual way, then against Puppet Ganon, you must get it to attack with it's tail, then fire a light arrow. Finally, against Ganondorf, fire one light arrow, then use one parry with the Master Sword. Go to floor 141 and heal after those tough battles.

caprontos
2nd January 2007, 03:11 PM
since you remade this topic I'll go get mine an post them here.

caprontos
2nd January 2007, 03:13 PM
Floor 145- Hall of Darkness

Description- A long hall Way that is pitch black.

Enemies- 25 Tourch welding Bokoblins and 20 wizzrobes.

To Beat- Kill everything in the hall way. An light 20 tourchs along the way.

caprontos
2nd January 2007, 03:14 PM
Floor146- Random room

Description- random takes the shape of one of the pervouse rooms

Enemies- Randomly takes a set of enimies from another room

To Beat- Defeat all enimies.

*Note: the eninmies sets and the room do not need to match*
*also wonder what it would be like to have a boss fight in a room that it shouldn't be in... maybe the boss would be invincable...*

caprontos
2nd January 2007, 03:17 PM
Floor 147- Possesion room

Description- Just a round room with Portrits of various monsters on the walls

Enemies- 50 random eineimies (not bosses)

To Beat- First you must chose what kinda of monster you want to posse(hance the name possesion room) then you must simple use your new eienimes skills to rid the room of monsters

caprontos
2nd January 2007, 03:19 PM
Floor 148- Boss Possesion room

Description- room is that of the boss

Enemies- 75 random eineimies (not bosses)

To Beat- First you must chose what boss you want to posse(hance the name possesion room) then you must simple use your new eienimes skills to rid the room of monsters. You can chose any boss from and 3D Zelda Game.


(inspired by cheat-master30)

cheat-master30
2nd January 2007, 04:43 PM
Awesome! I hope more members will join here so this can be revived, as the Legend of Zelda The Wind Waker board seems to ignore this topic a lot.

caprontos
2nd January 2007, 05:51 PM
I'll try to make up a few more floors

cheat-master30
2nd January 2007, 06:05 PM
Okay, that will be great.

caprontos
2nd January 2007, 07:47 PM
Floor 148- Spin zone

Description- three circuler rooms connected together, there floors are spining around each floor has diffrent speeds

Enemies- keese, fire keese, Ice Keese and traps

To Beat- light severl tourchs useing fire arrows. also defeat all einimies

conicsonic5
2nd January 2007, 08:05 PM
Floor 149: Earth vs. Wind

Description- A large floor that has spike pillars and sand.

Enemies- 100 Poes, 50 Molgera Babies

Strategy- At the beginning of the floor, there will be a dark and light statue. If you slash the dark one, the light one will sink and the dark one will fly in the air. If you slash the light one, the same thing will happen only vice versa. If you slashed the dark statue, 100 poes will pour out of it and the room will turn dark with mist, and four light beams will appear. If you slashed the light statue, 50 Molgera Babies will pour out of it and the room will be very light and a sandstorm will brew.

If you slashed the dark statue, kill the poes one at a time using the light beams. After they all die, you will be transformed into Jahalla. Molgera will appear, and the typical Molgera Boss Music will play.
Control for Jahalla:
A: Dash
B: Swing lanturn
Y: Suck everything in + Fire Breath
X: Shoot fire from lanturn

To beat Molgera, continuously burn it. Ten burns will kill it.

If you slashed the light statue, hootshot all the babies out of the sand. After this, Hurricane Spin to kill them. After they all die, you will be transformed into Molgera. Jahalla will appear, and the typical Jahalla Boss Music will play.
Control for Molgera:
A: Dash
B: Jump in air
Y: Suck everything in + Eat it
X: Produce babies (each one costs a quarter of a heart)

Once the boss you fight is dead, you will transform back into Link and the stairs will appear.

caprontos
2nd January 2007, 08:32 PM
thats a cool floor idea

cheat-master30
2nd January 2007, 08:37 PM
I would love that idea for a floor! Play as one boss and fight another boss! That would sure be interesting! How about Gohma vs Kalle Demos on one floor?

conicsonic5
2nd January 2007, 08:38 PM
Floor 150: Fire vs. Forest

Description- A large floor that has a lava pit and jungle terrain.

Enemies- 100 Boko Babas, 50 fire-worm-things

Strategy- At the beginning of the floor, there will be a red and green statue. If you slash the green one, the red one will be incased in vines and the green one will fly in the air. If you slash the red one, the same thing will happen only vice versa. If you slashed the green statue, 100 Boko Babas will pour out of it and the room will turn dense with mist. If you slashed the red statue, 50 fire-worm-things will pour out of it and the room will have lots of steam and ashes will fly in the air.

If you slashed the green statue, kill the Boko Babas one at a time by stunning them then slashing them. After they all die, you will be transformed into Kalle Demos. Gohma will appear in the lava pit, and the typical Gohma Boss Music will play.
Control for Kalle Demos:
A: Enabled to move/Stop
B: Swing vines (if still)
Y: Recover health (and open the flower)
X: Shoot vines from the ground (if still)

To beat Gohma, continuously hit it with vines. Two hits will break the armour, and three hits on its eye will kill it.

If you slashed the red statue, parry all the worm-things and destory them from the inside. After they all die, you will be transported to the lava pit in the centre and be transformed into Gohma. Kalle Demos will appear, and the typical Kalle Demos Boss Music will play.
Control for Gohma:
A: Charge energy
B: Swing Claws
Y: Shoot fire (if energy is charged)
X: Trap and shoot fire (if energy is charged)

To kill Kalle Demos, swing at it constantly. It will soon open its flower, then shoot fire at the little flower inside. Two burns will kill it.

Once the boss you fight is dead, you will transform back into Link and the stairs will appear.

conicsonic5
2nd January 2007, 08:39 PM
I would love that idea for a floor! Play as one boss and fight another boss! That would sure be interesting! How about Gohma vs Kalle Demos on one floor?

You got your wish :)

cheat-master30
2nd January 2007, 08:40 PM
Thanks! Great floor that! I think I know what the next one may be though...

caprontos
2nd January 2007, 08:44 PM
those would be fun

conicsonic5
2nd January 2007, 08:48 PM
Thanks! Great floor that! I think I know what the next one may be though...

Both of the floors I made combined? Or Gohdan and Ganondorf? Oops, spoilers...

cheat-master30
2nd January 2007, 08:49 PM
I bet either the Helmaroc King and Gohdan, Ganondorf and Gohdan, or Puppet Ganon vs Phantom Ganon.

caprontos
2nd January 2007, 08:52 PM
none of you have played twilight princess yet so i can't use bosses from that because it would spoile the game.. I'm still thinking of a floor idea

conicsonic5
2nd January 2007, 08:52 PM
none of you have played twilight princess yet so i can use bosses from that because it would spoile the games.. I'm still thinking of a floor idea

I've played TP. I fought the first boss.

cheat-master30
2nd January 2007, 08:57 PM
I don't mind if a game gets 'spoiled'. In fact, read this:

http://dsultimate.net/Articles/SpoilerWarning.php

caprontos
2nd January 2007, 09:01 PM
I've played TP. I fought the first boss.

ok that boss was diffrent

I don't mind if a game gets 'spoiled'. In fact, read this:

http://dsultimate.net/Articles/SpoilerWarning.php

I'll read it

cheat-master30
2nd January 2007, 09:04 PM
Cool, thanks. Anyway, I know what they are from reading a Gamefaqs walkthrough.

caprontos
2nd January 2007, 09:07 PM
ok maybe I'll use bosses from TP them but I'm not sure yet

cheat-master30
2nd January 2007, 09:08 PM
This is a good idea for a floor:

Floor 151

Defeat yourself!

Basically, you are fighting Dark Link. But now, you are controlling Dark Link, and fighting Link while viewing the battle from Link's perspective. You are playing as your rival as the computer is controlling your character! You must defeat Link (normal) while playing as Dark Link from a third person angle.

caprontos
2nd January 2007, 09:18 PM
thats cool nice idea except at first it confused me.. but I understand what you mean now

cheat-master30
2nd January 2007, 09:20 PM
Yeah. I'm writing an article about it. It would be a great gaming challenge, like playing a FPS game in third person!

caprontos
2nd January 2007, 09:42 PM
Floor 52: Power floor

Description- large open plain (like the moon was in MM)

Enemies- Many dark nuts, bokoblins, ironkncles, lizalfos, and stlfos

To Beat- Wonder what it would be like to have the triforce of power? well on this floor you have control of it some controls change for this floor:

Your sword will now make blade beams with each attack regardless of health
pushing a direction on the D-pad will cast a different elemental spell they are

Left:fire- cast fire balls like a wizzrobe
Right Ice/water - causes a giant ball of ice to fly down an hit mutable enemies
Up:wind- cast tornado's at enemies
Down:earth causes a few huge spikes to jolt out of the floor

If you hold a directional button while attacking you can do elemental attacks

to win simple kill all enemies there are a lot.

cheat-master30
2nd January 2007, 09:43 PM
Nice idea for a floor!

caprontos
2nd January 2007, 10:00 PM
There are a lot of things you could make the Triforce of Power do.

cheat-master30
2nd January 2007, 10:04 PM
Exactly. How about the Triforce of Wisdom or the Triforce of Courage? Don't say the Master Sword, I meant if you could use your piece for anything? How about one of them for a floor?

caprontos
2nd January 2007, 10:12 PM
Triforce of Wisdom or the Triforce of Courage
these would be harder...
Floor 153: wisdom floor

Description- many small rooms varing in shape an one maze room witch is bigger then the rest

Enemies- none

To Beat- solve a few diffrent puzzles such as:
sliding block puzzles, collecting silver rupees, switch puzzles, a maze(not really a puzzle, oh well), invisable floor puzzles, and others that i can't think of now

cheat-master30
2nd January 2007, 10:20 PM
Yeah! Now the courage one!

caprontos
2nd January 2007, 10:31 PM
hmm this ones hard...
Floor 153: Courage floor

Description- large room with lots of platf**** an ldges an gaps

Enemies- a few darknuts, lizalfos, and wizzrobes

To Beat- you much jump an climb ur way to the top. while fighting diffrent kinds of enimies. some of the ldges are just make able

cheat-master30
2nd January 2007, 10:36 PM
Nice! If I have any more ideas, I'll post them!

caprontos
2nd January 2007, 10:44 PM
same here I'll keep thinking.. maybe think of something creative

cheat-master30
2nd January 2007, 10:51 PM
Yay! Creative Savage Labyrinth floors again! Let's get this as active as the old topic on the Wind Waker board!

caprontos
3rd January 2007, 02:29 PM
Floor 155: Zora vs zola

Description- large water filled room

Enemies- many Zolas and skeleten fish

To Beat- you play as Zora link an mmust defet all einimies.

caprontos
3rd January 2007, 02:36 PM
Floor 155: Goron vs bad goron monster guys

Description- a mountainous room

Enemies- Many of this goron looking monsters from MM there on the path to Ikan valley (someone no there name?), also in the snowy path of the mountains there all the snow men the come up an throw snow balls at you, and also many dodongos and a few great dodongos

To Beat- You play as goron Link an must simple kill everything an the climb the mountains

caprontos
3rd January 2007, 02:39 PM
Floor 156: Deku Vs Deku

Description- a room with many pillers

Enemies- many Dekus

To Beat- You play as deku Link an you must kill dekus an fly from platfrom to platfrom an reach the other side

cheat-master30
8th April 2007, 08:21 PM
Floor 157- Fight Yourself!

Description: A vast arena, but with hardly any objects or enemies in.

Enemies: Link

To beat: Now, do not ever think this means you are trying to fight Dark Link or anything, because you aren't. You are fighting the games main character, with a strange twist of fate. You are viewing this as Link, but controlling a lone Darknut, and you must attempt to take down Link, who you are viewing the battle as, in third person. The battle however is as tough as you make it, as if you have fairies, you may be screwed, and the health of the enemy depends on the health you have gained throughout the game. Defeat yourself to become yourself again and exit this room to the next one...

Floor 158- The Horde

Description: A normal room

Enemies: One Stalfos, one Darknut and one Moblin

To beat: Destroy the enemies! However, it has a difficult twist, as every enemy killed respawns two of the same enemy where the last one fell, and you must fight and fight and fight even more until a certain number (200) are in the room. Now, just hold up your shield and dodge, letting the enemies destroy each other. This will stop the respawning, and allow you to progress.

cheat-master30
8th April 2007, 08:32 PM
Floor 159- Infiltration

Description: A mini fort, like the Islet of Steel, with many walls and cannons. There are search light towers shining all over the area, manned by Bokoblins. Inside are two Moblins and a Darknut commander (which is a Mighty Darknut).

Enemies: Searchlights manned by Bokoblins, Kangarocs, Cannons, Warships, two Moblins, one Mighty Darknut.

To beat: Basically, you must destroy the enemies by infiltrating the fortress with stealth, brains and full out Rambo style enemy killing. So first, boomerang away the cannons, and get to the water, going around the fort until some steps are found. Climb up, and hide under a barrel, sneaking across the path until you reach a guard tower, and take out the Bokoblin. Lay one bomb to destroy the search light. Now, repeat for the three others, and go back to the water. Get in the King of Red Lions and destroy the Warships going around the area, and blast the door down. Two Moblins will attack, so take them out and go through the door, going up the stairs to an office like room. Now, take out the Mighty Darknut as usual, and jump down the hole that appears to progress to the next level down (i.e. the next floor of course).

Floor 160- Freefalling to the abyss

Description: A huge vertical room, with platforms and no floor. When each platform is landed on, and the enemy defeated, it collapses.

Enemies: Bokoblins (3), Moblins (1), Darknut (1), Morths (10), Kangarocs (2), Stalfos (1)

To beat: Basically, fall down and carefully land on the platforms (your Deku Leaf is disabled). Dispatch each enemy on each platform to destroy the platform and repeat this until all are done, and you finally fall in the abyss beneath. If you killed them all, you go to the next floor. If you failed, you restart the room all again.

cheat-master30
12th April 2007, 02:18 PM
Floor 161- Mirror Mirror on the Wall...

Description: A vast set of passages going every which way from one point, where as one passage goes forward, then left, then forward, then left, then backwards then left then forwards and whatever.

Enemies: One moving sun symbol on the wall, 10 poes, 1 Stalfos

To beat: Do not be fooled by how few enemies there are here, as this requires brain rather than brawn to beat! First, the sun symbol will appear at the far end of the passages, so take out the 2 poes in the first area, and move the mirror along the path so it is in the middle. Now bomb the wall blocking the mirror, and rotate it so it shines down on the other mirrors then the symbol of the sun. This will cause the symbol to move to your end and a mirror at the other end to be out of place. Go down there, destroying the poes and you will find a lone stalfos which comes from the ground. Destroy it to reveal a switch. Hit the switch to rotate the mirror to face the others and shine more light on the symbol. Finally, it rests on the ceiling at the other end, so go there and duck in the light with the Mirror Shield to aim light upwards. The symbol then shatters and a hole in the floor appears down where the Stalfos was. Drop down to the next floor.

cheat-master30
13th April 2007, 11:43 PM
Floor 270 (Someone should put these in the right order), Target Practice!

Description: A canal lays one side, The King of Red Lions with Link in rests in it's waters. There is a barricade in front, which cannot ever be broken (even when you win), and at the other side is an advanced contraption (machine if you did not figure this out). Enemies go from right to left this side, and you have 30 cannonballs. A meter marks the enemies you killed and cannonballs that remain.

Enemies: 10 Octoroks, 10 Gyorgs, 10 Seahats

To beat: Basically, shoot through the gap in the barrier, and try to hit the enemies. You need to perfectly hit every enemy that comes from left to right. The Octoroks are easiest, the Gyorgs require you to wait until they rise up and then fire, Seahats try to dodge attacks. Note that if you fail this, the hole opens but it simply drops you back in this exact room.

Floor 271- The Battleship

Description: A pretty big room, with some exploding barrels and barrels of all kinds floating. In the middle though is a huge ship, armed with cannons, loaded with Ganon's Troops and basically floating in the water. And there is Link in the King of Red Lions.

Enemies: One Great massive ship

Notes: You do not die if you fall overboard, the water is safe. However, there is now a second life gauge, and this represents the health of the boat you are in. If this runs out, it is game over. Oh, and don't think that the ship only shoots at boats, it does also drop mines, fire cannons and catapult rocks at Link if he is in range.

To beat: Take out the huge battleship in the middle of the room! When you first enter, there is nothing, but Link automatically sails closer to the seemingly deserted ship in the centre. Then, a Darknut is heard, and all cannons aim at Link and the boat. The battle is on!

First, make sure you are not in the path of the cannons, so dodge the shots. Now, you will see some patches of metal at the bottom of the boat, so fire to create a hole in the ship. This slows it down, and if you manage to hit all 10 without losing your boat's health or dying, a great crash is heard. The floor then caves in, as the water rushes into the boat. You and the huge ship fall to the next floor, and it lies semi ship wrecked in the next room. May the next part commence (continued on next floor).

cheat-master30
13th April 2007, 11:44 PM
Floor 272, Prepare to be boarded!

Description: A barren sea setting, with rocky islands all around the edges of the room, with some broken pots and barrels lying on shore, which can be broken for ammo. Some trees are on each island, and in the middle, stuck in a rock is that battleship from the floor above, one massive gaping hole in the side. And as you can tell, you must board the ship!

Enemies: Moblins, a Poe, Darknuts, Stalfos, Miniblins, an Octorok, some Stalfos Knights and some hanging giant Skulltulas, all on the boat. The non boat area has no enemies whatsoever, yep, nothing on any of the islands.

To beat: First, swim or use the boat to reach the ship, and climb onto the rock. Now go into the gap in the side to enter a whole new mini area, which is the now blasted (by you) remains of one of Ganon's last sea vessels...

The first room is the entry room, and two Moblins guard. Take them out, getting any money possible from the ledges and then fire a fire arrow at the curtains to let in light (from where we do not know). Shine it on the sole Poe to make it solid, and destroy it. Now, lay a bomb on the wooden marking on the floor to enter the water logged area below decks...

This is below decks, where many murky corridors lead to dead ends and rooms. First, go left and down the stairs to reach a flooded room, tables floating about randomly. An octorok attacks, so quickly destroy it and cross to the room at the other side, which happens to be a dining hall. Then, a swarm of Miniblins will attack, so quickly dispatch them with everything you got (there are about 50 in total in this room, hurricane spins help). Get some money, and go back to the main below decks area. Now, go the other way and enter a door to find a cabin, and dispatch a Darknut in here. Exit and do the same in the next three cabins entered via such doors. Keep going to find a staircase which leads to the main floor again, the other side of the entry room. Go through some corridors, dispatching Darknuts and Moblins, as well as taking out such Skulltulas that drop from the ceiling. Go up the stairs in the next room to be on deck. There is a Stalfos here, so take it out, and if you have killed all monsters, a door should open. Go through this door to reach an elevator, and take it down to the Captains quarters, where you will be ambushed by three Ocarina of Time style Stalfos Knights, fully armed with swords and shields. Dodge their many attacks, kill them all and the candles go out, which allows you to drop down the gap in the wooden floor to the next floor. Which thankfully, has no boat (leave to next person).

cheat-master30
14th April 2007, 11:34 PM
Floor 273- Mirrored Destiny

Description: A semi large, but empty room. The whole of each wall has a mirror on, and each mirror's reflection has enemies in. There is a hole to the next floor, but it's concealed in the mirrored reflection of the main room, except this time in the floor mirror. The ceiling mirror has flying enemies in the reflection. Boy, this is confusing to explain...

Enemies: Mirror 1- 5 Moblins, a Darknut

Mirror 2- 20 Chu Chus, 10 being red, 10 being green and 10 being black.

Mirror 3- 30 Morths

Mirror 4- 1 Stalfos, three Redeads

Mirror 5- 2 Kangarocs, 1 Peahat

Mirror 6- Nothing but the pit to the next floor

To beat: Immense strategising required, as each mirror has infinitely more mirrors in it's reflection, and one movement will move Link in every reflection, in every possible angle of that one direction. First, go to the left wall after entering, as this will draw Link to only the Morths, which can be dispatched with the hurricane spin. Now, go to the wall south of where you came in, and dispatch the Chu Chus that attack to clear the minor threats. Now, you should ideally take out the redeads and stalfos, because if you do, you can then take out the Moblins in relative safety. Finally, take out the Darknut. Link will then fall through the floor into the mirror, so go take out the sky enemies, which are done here (as they are in the sky reflection). This will reduce the flames, so go to the next floor.

Notes: You don't want to try this in the wrong order, as fighting Two Moblins and a Darknut (Mighty as well) while 30 Morths are clung to Link, Redeads are randomly freezing him in fear, Stalfos are smashing him around with clubs and he is being battered from land and air is not a fun idea. Oh, and a mix of light or light arrows can cause a very strange light show to occur as the light reflects in an infinite reality.

cheat-master30
15th April 2007, 08:29 PM
Archives of other's creations:

15000VAC's designs

Floor No.: 267.5

A square room with water, and the KoRL. This floor leads to Floor No. 268
Number of Enemies: 3
Upon completing Floor Number 267, Link is dropped into the water on Floor 267.5. Link must swim to the KoRL to avoid drowning.
Once aboard the KoRL, Link finds what appears to be another Treasure Chart. With nothing else happening in this room, the player will examine the Chart and attempt to retrieve the treasure from the Light Ring that appeared upon opening the chart.
Instead of finding treasure, Link pulls up a Jar that falls back into the water. An Octorok comes up from the water and presents Link with an easy fight.
Naturally, Link kills the Octorok with ease. But, as soon as the Octorock dies, a vortex appears and sucks Link and the KoRL into it.
Link and the KoRL falls onto Floor Number 268. This floor is basically the entire Ocean that covers Hyrule. The entire ocean is peppered with Exploding Barrels that pop up from nowhere. Link is then chased by a single Gyorg. Link's weapons inventory is locked, so all that he can do is run from the Gyorg, and hop to avoid getting rammed. All of the Islands and regular Platforms are off limits.
There are regular wooden barrels that are laid out like a maze that covers the ocean. Link must navigate through this maze without hitting any of the barrels or getting rammed by the Gyorg.
If Link makes it through the maze, and reaches a floating platform that is strategically placed out on the ocean: Link's entire inventory including his wallet is filled to it's maximum. Link is then sent to the next floor, in the Savage Labyrinth.
But! If Link hits any of the wooden barrels, he is sent back to the start of the Savage Labyrinth. If he hits an Exploding Barrel, he is sent back with an empty wallet. If Link gets rammed by the Gyorg, he will die.
If Link dies: The game will not only end, but this is what else will happen.- A cut-scene with Niko, (the third enemy), tossing an image of a Memory Card into the ocean, while saying that You've been pwned. This is followed with the GAME OVER sign and everything on the Memory Card is then deleted.
Room 104.

Description: A rectangular shaped room in which the floor is actually a conveyor belt that runs under a set of spiked rollers.
Enemies: None.
When Link falls from the hole from the floor above, he lands on this wide conveyor belted floor that is moving almost as fast as Link can run. The player must move Link as fast as possible to avoid being crushed by the spiked rollers.
One problem is: The belt runs almost the same as Link's running speed. Any movement that extends the length of surface that Link travels on, brings him closer to the spiked rollers. To counter this, the Player must make Link roll or maneuver Link to be able to move forward and attempt to clear this level.
Second problem is: That objects like skulls, rocks, etc, fall from the ceiling ahead of link and create obstacles that Link must dodge. The speed of the conveyor belt would be automatically adjusted to allow for this, thereby giving the Player a chance to be able to complete this level.
If Link makes it to the end of the conveyor belted room, he simply falls to the next floor below.
If Link gets crushed by the spiked rollers: Well? He gets crushed! The level gets repeated and then "Game Over" after the third attempt.

cheat-master30
29th April 2007, 06:05 PM
Floor Unknown

Description: A maze like area which has you go up, down, left and right as a sea gull to collect the rupees, opening a gate to the next area, with a portal which turns you back to Link.

Enemies: Infinite Kangarocs, Infinite Keese, Infinite Fire Keese, cannons, Infinite sea gulls?

To beat: First, you must realise that when you entered, you got given three Hyoi Pears to use in the sea gull controlling, so walk up to the stairs, go upwards and stand on the mini island jutting from the floor of the smallish start room (there is shallow water everywhere as well). Use the pear, control the sea gull and go towards the grate. It then goes up, so enter. In here, go straight along and avoid the Keese (they respawn from the passages to the left and right), getting the rupees as you go. You then reach a large, vertical room, with Kangarocs swarming in, so fly to the left. Go along the path, collecting rupees and going through the gusts of wind to rise upwards through the area, and you will reach the final area, which is a sea area. There are plenty of cannons firing upwards, so dodge them, and follow the floating money across the top of the water until you reach an island. Go through the passage under it, then go upwards until you come out at the very top of the island. There is a tree, a portal and a large rupee, get it, hit the portal and you are Link again. You automatically get a Hyoi Pear that never runs out here, and the passageway to the next floor is in front of you (there is also some of this island to explore, and you can drop down and take out some un necessary Blue Chu Chus to get rupees and jelly, using the hookshot to climb back up to the entrace to the next floor.

Floor [unknown] Re Fill Underground Lake

Description: A vast room, which consists of a sunkern city like area with various islands. There are rooms, passages and small islands with trees and grass to explore, and the whole area is here for two reasons only:

To re fill every item you can fill
To access the areas of Hyrule and some of Termina which are still there.To beat: There is no 'To beat' instruction when it comes to puzzles, just go to the very far end of the area, either through the city or around across the shallow water, and face against a lone Bokoblin (that is the only enemy here) to go to the next floor.

To use to fullest extent:

Here are what refills are in what areas:

Skull Necklace- Go to the main area, and a Kangaroc will drop a Moblin into the town square. Fight it for one, and fight the others that fall.
Knights Crest- Go into the prison area, and go to the bottom floor. There will three Darknuts, so defeat them (one has a cape).
Green Chu Jelly and Boko Seeds- Go to the island to your right, which is a mini forest area. There will be a few Boko Babas and some green chu chus here.
Golden Feathers- There are Kangarocs flying around, so just defeat them as normal.
Joy Pendants- Back in the town area, there is what seems to be a deserted cafe. Go in, and multiple Bokoblins are inside, so defeat them for Joy Pendants.
Blue Chu Jelly- Each one of the five islands has one Blue Chu Chu on that respawns when you go in a building.
Arrows, Magic and fairies- There is an unamed building off of the main square, so enter to find a store room with these things inside pots, jars and on shelves.
Potions- Go to the shop from the main courtyard, and a last older man will serve you these potions.
Portal to older Hyrule and parts of Termina- The final of three portals to older Hyrule can be entered by going to the far right island, climbing up and going into this passage until you reach a door. Beyond there is a pool with the King of Red Lions in, so ride it to the golden portal in the middle of the room.

elvis1835
2nd May 2007, 01:56 AM
Very helpful! thanks

caprontos
2nd May 2007, 08:04 PM
cool floor ideas :)

cheat-master30
2nd May 2007, 08:22 PM
Thanks, and yes. Need to add some more sometime soon.

koipen
22nd May 2009, 03:34 PM
Few of my rooms (Have made 50 extra rooms to be precise, one section that requires thinking, one that is great sea section.


Floor 52: 2 Stalfos, 2 ReDeads and 2 Moblins
Watch out, If ReDead paralyzes you, you're in trouble.

Floor 53: 2 summoning wizzrobes, 4 Blue bubbles and Darknut
Not easier here either. Take out the blue skulls, do not attract attention of Darknut, and then dispatch wizzrobes.

Floor 54: 2 Mighty Darknuts, 3 Stalfos
Fun for the whole money. No bombplants here.

Floor 55: 2 Darknuts, 6 ReDeads and 2 Blue bubbles.
Getting hard.

Floor 56: 2 Darknuts, 2 Stalfos, 2 ReDeads, 2 Moblins
Diversity.Very difficult since paralyze from ReDead is dangerous.

Floor 57: 2 Darknuts, 2 Stalfos, 2 ReDeads, 2 Poes, 2 Moblins
Looks same as before, but you have poes to take care of.

Floor 58: 3 Summoning Wizzrobe, 2 Stalfos, 2 Darknuts, 2 Poes
Near the rest point. Difficult. Very difficult.

Floor 59: 4 Mighty Darknuts, 3 Summoning wizzrobes.
Hard. The wizzrobes can make it hell.

Floor 60: Rest point.
Stock up some arrows, few bombs and pair of hearts + heck alot of rupees. Proceed or exit. It's not getting easier.

Floor 61: 6 Armos, 6 Armos Knights, 3 Stalfos, 3 Moblins
Relax a little here. It's easier.

Floor 62: 1 Mighty Darknut, 2 Darknuts, 3 ReDeads, 4 Wizzrobes (regular), 5 Moblins
Sounds hard? It is. The ReDead bit is now deadlier than ever. Atleast the wizzrobes ain't the hard kind...

Floor 63: The first miniboss of temple (Pictograph Alert!): Red Wizzrobe
Instead of summoning Darknut and a summoning Wizzrobe, this summons 2 Darknuts and 2 Summoning wizzrobes.´

Floor 64: Button in middle of the room. Releases 6 Stalfoses and 3 Moblins.
No bomb plants here either. Harder than it sounds. Requires atleast 6 bombs, probably more.

Floor 65: 2 Mighty Darknuts, 2 Summoning Wizzrobes, 2 Stalfos, 3 Blue Skulls
Blue Bubbles return!

Floor 66: 4 Darknuts with Bucklers, 4 blue skulls, 3 ReDeads
So sweet. Strategiaze your way around here.

Floor 67: 6 Summoning wizzrobes
Hehe. Can create Stalfoses and ReDeads.

Floor 68: 10 Moblins, 4 Darknuts, 2 Poes
Some pure smacking pleasure

Floor 69: 2 Mighty Darknuts, 2 Darknuts with Bucklers, 2 Darknuts, 2 Summoning Wizzrobes, 2 Poes
Fun. Laserfence on side of the arena.

Floor 70: Rest point
The final restpoint before entering the Great sea area. You get bombs here. After here, you travel using KoRL and battle from your boat.

cheat-master30
22nd May 2009, 11:21 PM
Great floor ideas koipen, not sure if I made any in that range, but still. I'd personally hate the ones with all the Redeads though (I hate Redeads).

P.S. For this:

No bomb plants here either. Harder than it sounds. Requires atleast 6 bombs, probably more.

You can kill a Stalfos without bombs, using the spin attack a lot basically cuts it in half, with the top part running away and the legs trying to kick at Link.

koipen
23rd May 2009, 08:20 PM
Yeah I knew that. I just usually kill them with bombs. And ReDeads and Blue Skulls are just for that there: they make other enemies many times more difficult. Next ten floors Btw. (Great sea floors, although this is kind of rest series since these are all very easy, maybe I may continue this)

Floor 71: 3 Octoroks (regular)
Easy as hell. If you lose here, I laugh. (After you completed fight with 6 Darknuts, Wizzrobes and Poes, is it possible to lose to three basic Octoroks?)

Floor 72: 3 Bombing Octoroks
Still baby steps. Easy as heck.

Floor 73: 3 Seahats
Easy still.

Floor 74: 3 Seahats, 3 Bombing Octoroks and three Octoroks
Like before. Boomerang is wondermachine.

Floor 74: 3 Cannon Boats
Change in pace. You can lose health around here.

Floor 75: 2 Cannon boats, 2 of each Octorok, 2 Cannons in walls 2 Seahats
Start's getting harder? Still easier than miniblin compared to the horrors in floors 52-69

Floor 76: 5 Cannons in walls, 2 Cannon Boats
Cannons in walls can be dealed with, but the boats are harder.

Floor 77: 10 Cannons in walls, 5 Seahats
Boomerang is the best weapon in this town.

Floor 78: 3 Cannon Boats, 3 of each Octorok, 3 Seahats, 3 cannons in walls
Hardest level yet. I'm quite positive that you take damage here.

Floor 79: Second miniboss of temple; Warship (Contains three cannons on rear and sides, and one big in front deck)
Requires 3 hits from cannon to destroy the cannons. The big cannon requires five. You can now board the ship. Inside there are Four moblins and Three Mighty darknuts in the cabinet. You can rob alot of bombs here from the moblins and Darknuts, you need them.

Floor 80: Restpoint
Congratulations for getting to this point. It has been hard. It gets harder, following up is Solve it section.

So... It's easy.

cheat-master30
23rd May 2009, 09:13 PM
Out of curiosity, are all the level designs by everyone here the kind that would exist with each other? As in, would your floors come between this and that level, then say some floors by caprontos/myself/conicsonic5, or is everyone designing the entire set of floors for the whole Savage Labyrinth thing.

And yes, I know the Redeads and Bubbles exist to make existing fights harder. That's why I hate both the enemy types.

Darkus Triforce
23rd May 2009, 11:11 PM
Floor 666-
Here, ganondorf appears, but with the triforce of power, he turns the room into hell, and you have to face dark versons of all the bosses (except ganondorf). by shadow i mean like the twilit monsters. then you have to battle ganondorf and as soon as the battle starts he reveals that he is Satan, and then you kill him by using an item found in that room called the light of life to slowly destroy each part of him, until only his head is left, and then it turns into the ultimate monster, and you need to avoid his attacks while trying to hit his eyes with the light of life until he dies...

cheat-master30
25th May 2009, 06:01 PM
Not bad, except the satan thing, but it's kinda overkill for a Savage Labyrinth trial.

MrLuigi
25th May 2009, 07:24 PM
Satan sucks.

Darkus Triforce
31st May 2009, 01:54 PM
i know. why do you think he's in the labyrinth, you have to KILL him.