cheat-master30
25th February 2007, 07:16 PM
I have really just figured out the reason why people wrongly think the newer games easier when they are not, and why some people seem to think all the games are difficult. The reason is simply the difficulty level of each of the games in general.
In the original Super Mario Bros, the difficulty level was pretty much flat until you reached a certain point, such as world 8 then became pretty insane, and this also was a kind of thing in Super Mario Bros 3, where after the flat walk that was the first few worlds, world 8 pretty much threw a brick wall in your face when you reached the Airships level and the couple afterwards. And New Super Mario Bros is like this as well. Note how all the difficult levels are in world 8, and how most of the rest of the game is as easy as ever? People seem to forget that the games are always easy until a point, which is like a flaw in the series where the game makers simply throw about 2-3 extremely mean level designs in the way of progress.
That and that some minor games have strange difficulty patterns. Super Mario Land for one has a huge difficulty increase at about world 3 for example, and it varies a decent bit between levels and parts of levels afterwards.
Wario Land is plain mean in difficulty, because the first boss is more difficult than anything else in the game, and just the first boss, the first level of Stove Canyon, the forest area boss and the final area will keep people from finishing this game for like months.
In the original Super Mario Bros, the difficulty level was pretty much flat until you reached a certain point, such as world 8 then became pretty insane, and this also was a kind of thing in Super Mario Bros 3, where after the flat walk that was the first few worlds, world 8 pretty much threw a brick wall in your face when you reached the Airships level and the couple afterwards. And New Super Mario Bros is like this as well. Note how all the difficult levels are in world 8, and how most of the rest of the game is as easy as ever? People seem to forget that the games are always easy until a point, which is like a flaw in the series where the game makers simply throw about 2-3 extremely mean level designs in the way of progress.
That and that some minor games have strange difficulty patterns. Super Mario Land for one has a huge difficulty increase at about world 3 for example, and it varies a decent bit between levels and parts of levels afterwards.
Wario Land is plain mean in difficulty, because the first boss is more difficult than anything else in the game, and just the first boss, the first level of Stove Canyon, the forest area boss and the final area will keep people from finishing this game for like months.