cheat-master30
15th December 2007, 08:03 PM
Before you flame the heck out of me for this, try and count the moves each boss not including Bowser has. Then combined. Notice anything? My criticism.
The problem is that every SINGLE boss is either a one or two trick pony in terms of attacks. They either can do one thing and that's it, or maybe have a secondary move here and there. No boss except Bowser EVER had more than two moves in this game, and it's a major weakness in that they are basically giant versions or counterparts to enemies without anything different.
Big Bob-omb can only throw you. No real physical power in the attacks as it doesn't do damage if he does this, or you walk into him. He basically fights like a very slow Chuckya. Heck, he's EASIER than a Chuckya.
King Whomp can only slam down at Mario. He's basically a ten foot high Whomp with no abilities that any other one of those enemies doesn't have. Very lame.
Big Boo is basically just a Boo. Heck, he's no different other than being about 10 foot high.
Big Bully can only push you a few feet. No physical power whatsoever in terms of attacks. Hence he is a total wimp, even as far as Mario Kart DS using him as the first mission mode boss (a warm up one if you will). He is nothing more than a Bully. Seriously, two Bullies would be more challenging in a battle.
Eyerok is unique. He has two moves and is not based off any enemy ever from a Mario game. This is good. But he's still lacking in any attacks with only two ever shown (push and slam down with fists). He fights like a mix between a Thwomp and a pushing wall.
Wiggler is also lame. He just tries to run into Mario for damage. Heck, he's basically an EASIER Wiggler with three times the health. However weird that may sound.
However, Bowser was a good boss in terms of battles because he was different. He had many attacks, could vary them and had slightly more intelligence than a common house fly. But why am I so negative about this? Because Galaxy owns it in terms of the bosses having generally more attacks and abilities. Sure, Dino Piranha may be another Mario 64 like boss, and Undergrunt Gunner relies on one difficult battle and two easy ones rather than attacks, but at least they provide an interesting challenge. King Kaliente has two attacks. Bugaboom has two or three attacks. Kamella has three attacks, Tarantox has two attacks, Topmaniac has two, Bouldergeist has five unique attacks, Major Burrows has two, Baron Brr has three and Fiery Dino Piranha has two. This makes for a more interesting battle, more so because they aren't based on common enemies in all their attack methods and abilities.
Oh, and the Bowser/Bowser Jr type fights? The bosses there have a good range of attacks.
The problem is that every SINGLE boss is either a one or two trick pony in terms of attacks. They either can do one thing and that's it, or maybe have a secondary move here and there. No boss except Bowser EVER had more than two moves in this game, and it's a major weakness in that they are basically giant versions or counterparts to enemies without anything different.
Big Bob-omb can only throw you. No real physical power in the attacks as it doesn't do damage if he does this, or you walk into him. He basically fights like a very slow Chuckya. Heck, he's EASIER than a Chuckya.
King Whomp can only slam down at Mario. He's basically a ten foot high Whomp with no abilities that any other one of those enemies doesn't have. Very lame.
Big Boo is basically just a Boo. Heck, he's no different other than being about 10 foot high.
Big Bully can only push you a few feet. No physical power whatsoever in terms of attacks. Hence he is a total wimp, even as far as Mario Kart DS using him as the first mission mode boss (a warm up one if you will). He is nothing more than a Bully. Seriously, two Bullies would be more challenging in a battle.
Eyerok is unique. He has two moves and is not based off any enemy ever from a Mario game. This is good. But he's still lacking in any attacks with only two ever shown (push and slam down with fists). He fights like a mix between a Thwomp and a pushing wall.
Wiggler is also lame. He just tries to run into Mario for damage. Heck, he's basically an EASIER Wiggler with three times the health. However weird that may sound.
However, Bowser was a good boss in terms of battles because he was different. He had many attacks, could vary them and had slightly more intelligence than a common house fly. But why am I so negative about this? Because Galaxy owns it in terms of the bosses having generally more attacks and abilities. Sure, Dino Piranha may be another Mario 64 like boss, and Undergrunt Gunner relies on one difficult battle and two easy ones rather than attacks, but at least they provide an interesting challenge. King Kaliente has two attacks. Bugaboom has two or three attacks. Kamella has three attacks, Tarantox has two attacks, Topmaniac has two, Bouldergeist has five unique attacks, Major Burrows has two, Baron Brr has three and Fiery Dino Piranha has two. This makes for a more interesting battle, more so because they aren't based on common enemies in all their attack methods and abilities.
Oh, and the Bowser/Bowser Jr type fights? The bosses there have a good range of attacks.