View Full Version : New here and need some help with action replay
jon0163
30th December 2007, 11:25 PM
Hi everyone......Now here is my question I need someone good that knows how to make action replay codes to explain to me how to make my own codes.....Like if I wanted the koompas to be yellow for example how would I even no where to begin?...lol please help
cheat-master30
30th December 2007, 11:29 PM
Okay, while I will generally say to wait for NINTENDUDECT and the other AR experts, I may be able to give you some quick advice. First off, is there a code to change the Koopa's colour to blue or something? If there are codes for what you want to do already and it's something like colour, character mod or whatever, look for the area in the code that is different and try modifying that part. That's how I got some of my New Super Mario Bros codes, and that's how I modded the red coin code from the default to like 30 red coins or something.
NINTENDUDECT will generally give you better help though.
jon0163
30th December 2007, 11:37 PM
Thank but I was using koopas color just for an example lol I did not actually want to do that but thanks(|:})
Symerwizkid22
30th December 2007, 11:41 PM
The 'Debug Menu Guide' by elvis1835.
http://dsultimate.net/Debug/
jon0163
30th December 2007, 11:48 PM
Hi everyone......Now here is my question I need someone good that knows how to make action replay codes to explain to me how to make my own codes.....Like if I wanted the koompas to be yellow for example how would I even no where to begin?...lol please help
Thanks but not what I am looking for ...
cheat-master30
31st December 2007, 12:05 AM
Wrong quote? But yeah, sorry Symer, it's about AR hacking, not the debug menu this time round. Thanks for trying to help him though.
Bowser N64
6th January 2008, 07:26 PM
Well, I'm just a beginner, but I do know pretty much that you should look at the numbers in the code, for example:
(94000130 FFFB0000)
020988A4 000000(28)
D2000000 00000000
The numbers in parenthesis on the first line (94000130 FFFB0000), is the digital identification number for the SELECT button on your DS. The numbers in parenthesis on the second line (28), is the digital identification number for the current level warp, for example, Bob Omb Battlefield is 06, or in full form, 020988A4 00000006. Finally, the last line just digitally confirms the code I think. Hope that helps you. Bowser} Try the warp in the attached file. Welcome to the forums. Bowser}
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