View Full Version : MKDS - Battle Mode Strats
cheat-master30
1st January 2007, 10:16 PM
Battle Mode Strategies
Here is the definitive Battle Mode guide. Answered are questions about everything, tips to win on all the courses and some random knowledge.
What Is Battle Mode?
Battle Mode is a mode in all Mario kart games where you drive about trying to destroy your opponent by popping the three balloons attached to their kart, or they do this to you. It first featured in Super Mario Kart with 2D arenas, then was more popular in Mario Kart 64 with 3D arenas.
What Courses are there and can you describe them?
There are these courses:
Nintendo DS- Drive around on a giant Nintendo DS console. This whole arena is flat and open.. to the casual player.
Twilight House- Drive around an old mansion. You can drive in multiple rooms or on the outside passageways.
Sunshine isles- Drive around flat items in the sea. Do not drive into the deep water.
Tart Top- You fight on a tart, where the items float in the middle. To get them, you hit the boost jump and fly high into the air.
Block Fort- Fight on Four forts wioth plenty of arena. This is a three story arena.
Pipe Plaza- Fight on a two layered arena. If you go into the pipes, you go into the corresponding pipe on the other tier/floor.
Tactics for each arena
Nintendo DS- There are two ways you can play. One is by avoiding an items and driving around quickly blowing things up, the other is using a glitch. The glitch is:
Directly ripped from the article on this journal:
How to pull it off:
Play battle mode
Choose the Nintendo DS course.
Inflate all three balloons.
Now, don't go hitting people like a madman! Don't even attack them! Go to the top screen and the corners nearest the bottom one...
Now drive off near the very corner. If you do it wrong, you will slip on something and fall into oblivion. If done right, you will be under art of the top screen! You are practically invisible to your opponents. Now there are two ways to use the glitch:
1- Be on the flat part under part of the top screen. You are generally invisible to most opposition and can stay there for a long time. One flaw, red shells can hit you and others can sometimes hit you if they go close with a trio of spinning shells...
Or
2- Be on the edge diagonally under the touch screen! You are immune to 99.9999999% of attacks and cannot attack back. This is a perfect position..
Now, go off for a cup of tea, dinner, day out, to a friend, play another game etc. Do this for a decent time. Chances are, your character will still be alive when you return and not pummelled!
Uses:
For an easy win, or good way to narrow down number of computer players if you are useless on Battle mode!
Against professionals who think they're all good at this mode!
And for trying to survive 9 or more minutes in Battle Mode!
Tactical Tricks for Multiplayer:
Use a fake box on the touch screen above you to hide the balloons poking through the top screen!
Hold items to come out and use when all but one enemy are out!
Hold a star to use in case of fluke attacks!
And finally, get a mate who is out (and now a ghost) to hide in the same spot. Then, tell him/her to lay a real item box in the area for you to replenish your item supply!
The developers didn't know the L button area on that arena had a use...
Twilight House
My tip is to camp at the item boxes. Now, you just lay traps there and fight on the corner, knocking others off.
Sunshine Isles
Go into the deep sea. Stay there right near the deep part, and just start fighting when only you and one opponent are left! Pummel the weakened foe!
Tart Top
Just keep moving. You can also use the boost pad to avoid red shells by jumping out of their reach.
Block Fort
Go to the top of a fort and camp there, defending the fort with bananas and fake boxes.
Or go to a corner and barricade yourself in with items! I did this with a whole row of traps and managed to tell the tale!
Pipe Plaza
In this arena, there are two cheap tactics to use:
1- Go part way into the pipe with a triple red shells item and just camp there until the perfect chance to destroy an easy target!
2- Boost at the low platform from the second floor. You can grind the wall and stay there for the duration!
Question and Answer and Miscellaneous Info
Part two of the Ultimate Battle Mode FAQ
About the karts
You can only choose from these karts, the Mario Standard, the Luigi Standard, the Yoshi Standard, The Peach standard, the Toad standard, the DK standard, the Wario standard, the Bowser standard, the Dry Bones Standard, the Daisy Standard, the Waluigi Standard and the ROB Standard. Basically, only the normal go karts for each character.
The reason why this is may be because of the item rankings in the kart choices. And the developers wanted all characters to have an equal chance of getting each item, and stopping everyone just picking high item karts.
The Shy Guy standard is used for single card multiplayer Battle Mode.
The Items
The only items in the mode are:
blooper
star
green shell
red shell
banana
fake item box
bob-omb
triple red shells
triple green shells
triple banana
mushroom
three mushrooms
boo
This is because they are the only items that would work in battle mode. The reasons why the others wouldn't work are:
Blue Shell
Has no leader to go after.
Bullet Bill
Has no course to actually follow
Lightning
Too overpowered. Would be the most unbalanced item ever.
Using these in a hacked versus match on a battle mode course or in an Action Replay altered battle game crashes the game because they weren't programmed into this mode.
Dying and ghosts
If you die in a single player game, it is game over, and the person who beat you wins the round. However, in a multiplayer game, you become a ghost. This is like having an infinite boo item, and you can't be affected by any items. However, you can't physically affect any players. But you can lay item boxes! Real ones!
Strategy for team work and ghosts
One person dies and becomes a boo. They follow the player they are working with, and when the person does a glitch, so does the ghost! They then lay items to keep the player armed with weapons to use in emergencies!
Cheap Trick, some friend you are!
You can steal balloons from team mates in Battle Mode! Computers are too dumb to care, but human players may hate you for a long time afterwards!
nickyivyca
28th December 2007, 12:56 AM
1 thing, the lightning works in the Shines mode. It doesn't freeze and the computer people can't use an AR.
Also, in Nintendo DS, Palm Shore, Tart Top, and Pipe PLaza, I like to do what I call swiping. I go near someone while holding an item behind me, then cut in front of them and slow down. I also sometimes try to drive in front of them so they run into my item when I pass by them.
In Nintendo DS, Palm Shore, the house(i forget its name),and Pipe Plaza, I like to booby trap the item boxes with fake boxes or bananas.
I really feel cool when I swipe or hit someone with a green shell in midair, I have done it a couple of times.
cheat-master30
28th December 2007, 01:12 AM
1 thing, the lightning works in the Shines mode. It doesn't freeze and the computer people can't use an AR.
Also, in Nintendo DS, Palm Shore, Tart Top, and Pipe PLaza, I like to do what I call swiping. I go near someone while holding an item behind me, then cut in front of them and slow down. I also sometimes try to drive in front of them so they run into my item when I pass by them.
In Nintendo DS, Palm Shore, the house(i forget its name),and Pipe Plaza, I like to booby trap the item boxes with fake boxes or bananas.
I really feel cool when I swipe or hit someone with a green shell in midair, I have done it a couple of times.
Yeah, I realised the lightning works some time after I wrote this.
As for laying traps, I do that a heck of a lot. It's great fun to do so, especially to see if you can fortify parts of a wide open level (or screw up Twilight House massively).
laharl
12th January 2008, 05:08 AM
about that nintindi map glitch, u can still be seen on the radar(|:})
laharl
17th January 2008, 02:33 AM
and i dont get wat u do to get there!
MattVanderwouw
27th February 2008, 11:48 PM
A great tip for Pipe Plaza is to go through the pipe, and as soon as you hit the ground, lay a banana or something, and your opponant will probably eventually hit it. Provided you can remember where you put bananas...
Crazasta
28th February 2008, 01:22 AM
Lolwut?! People use strategies on MKDS battle?
MattVanderwouw
28th February 2008, 02:18 AM
^ I host tournaments for battle mode all the time, along with SSBM tourneys (locally of course).
turpinator
28th February 2008, 05:21 AM
Every battle mode I do I doughnut the areas while holding a constant mini-turbo charge, yes, including the Twilight House one. I know how to it perfectly and can dodge items even while doing this by increasing or decreasing the loop of my doughnut. If you think this impractical and impulsive, know that after I got used to doing it I won alot of my matches doing it. Of course I always stop doing it long enough to aquire items, but it is always briefly and hard to stop.
I'll list the ways I doughnut so you can try it for yourselves:
Tart top -
Doughnut the whole thing, but obviously begin the battle by boosting to the top of the tart to blow up a balloon and collect an item. I usually stay charged while doing doughnuts so I can quickly boost to the tart boost strip if a red shell is shot at me. (when you do that there's a 50/50 chance to make it stop following you and just smack into the opposite wall) Doing doughnuts is a good way to see the battlefield and traps easier and set up traps of your own strategically. This stage is for all doughnut class users, but for all you newbies keep an eye on the bouncy tarts located around the central one while doing doughnuts.
Nintendo DS -
In this stage it comes in REALLY handy to be able to control the size of your doughnut because half the item boxes are located right beside the edges. I usually doughnut the whole thing, top and bottom in one whole circle. But I shrink it to half the field when I'm trying to hit someone on the one panel. Note that the hinges on the outer edges of the stage act like walls and if you collide with them your doughnut will cancel out, leaving you very vulnerable. I'd say this stage is for moderate to expert doughnut users.
Twilight House -
I generally doughnut through all eight rooms in one giant circle. This is one stage that doing doughnuts is pretty useful because you're always constantly shifting in and out of rooms only long enough to pelt someone and run. While doing this though it gets tough, because it's easy to blockade an opening or set traps for it. But if the opponent doesn;t get that you can be all over them and they can't do a thing, because if they shoot shells of any kind (specifically red shells) they end up being expended on a wall instead of you because the red shells go for the quickest route to you in these areas normally and if they shoot a green shell at you it has a good chance of missing you and bouncing off a wall only to return to sender. XD I'd say this stage is for experts only.
Block Fort -
I can doughnut pretty much everything here, except the outsidemost square track around the whole thing, that's almost impossible just to get around half of that without smacking into a wall. Same strategy as Twilight House, except this is a multi-level stage; and keep that in mind, because you can strategically doughnut off of edges onto the level below and keep going if you're good enough. Barricades can be used against you, but there is alot of ground to cover and many ways to doughnut around it so don't take them too seriously. Moderate to expert doughnut difficulty because of all the walls and square shapes.
Pipe Plaza -
Same as Block Fort, I can pretty much doughnut the whole thing; go around the ramps go up the ramps, doughnut into pipes, etc... Just remember that you can't maintain a doughnut while going through a pipe, you have to reactivate it once you're through the other side to continue. Like the DS stage it is useful to know how to control the size of your doughnuts because half the items are located in walled corners, and to stop there is suicide. Moderate difficulty for the ramps, pipes, and corners; easy difficulty for the center of the bottom open area, but you don't want to stay there long because it's easy to get pelted by items from every which way there.
Sunshine Isles -
This is the only stage you can't doughnut constantly, mainly because of the rising and falling tides cancelling it out. Now I didn't say you can't doughnut, just know that you will be often stopped because of the water. Easy difficulty.
Tips for item usage while doing doughnuts -
Having triple bananas or shells (both kinds) are very effective, but you can make do with single items and fake item boxes. One thing I like to do is sidle up to another player with holding an item behind me and just swerve in front of them, works well and you get a good laugh out of it. (though they'll probably hate you for it after awhile) For the bananas the strategy changes depending on the area. For Tart Top laying them in a circle around the middle is a major piss-off because it makes it harder to reach the items for the others, as for you make a note of where you lay them down to on both sides when crossing the middle that way you can hoarde all the items for yourself while the others figure out how to safely jump it without collision. For stages like Block Fort, Pipe Plaza, and Twilight House lay items and bananas in the very middle of entrances, corners, and short hallways so it's hard for people to get out of the way until it's too late. Always keep note of where you leave items in this fashion because they have a tendency to return to sender if you aren't careful. For the DS stage, block the middle ramp between the upper and lower halves like crazy, using the raised edge potion of the hinges as a way to get off the top half and gaps in your traps as way to get from bottom to top.
I think that about covers my battle mode attack style. Since I don't own MKDS anymore (got it stolen awhile ago) I'm not afraid of this info being used against me. XP Use at your own risk of not being able to master, and pleasure of ownage handouts for if you do. For newbies, Tart Top is the way to go to hone your skills to pull off this style.
Crazasta
28th February 2008, 02:07 PM
^Woo! TIEM FOR ME TO DOUGHNUT!!! <_< :D >_>
Cardcaptor
1st December 2008, 05:36 PM
Battle Mode Strategies
Here is the definitive Battle Mode guide. Answered are questions about everything, tips to win on all the courses and some random knowledge.
What Is Battle Mode?
Battle Mode is a mode in all Mario kart games where you drive about trying to destroy your opponent by popping the three balloons attached to their kart, or they do this to you. It first featured in Super Mario Kart with 2D arenas, then was more popular in Mario Kart 64 with 3D arenas.
What Courses are there and can you describe them?
There are these courses:
Nintendo DS- Drive around on a giant Nintendo DS console. This whole arena is flat and open.. to the casual player.
Twilight House- Drive around an old mansion. You can drive in multiple rooms or on the outside passageways.
Sunshine isles- Drive around flat items in the sea. Do not drive into the deep water.
Tart Top- You fight on a tart, where the items float in the middle. To get them, you hit the boost jump and fly high into the air.
Block Fort- Fight on Four forts wioth plenty of arena. This is a three story arena.
Pipe Plaza- Fight on a two layered arena. If you go into the pipes, you go into the corresponding pipe on the other tier/floor.
Tactics for each arena
Nintendo DS- There are two ways you can play. One is by avoiding an items and driving around quickly blowing things up, the other is using a glitch. The glitch is:
Directly ripped from the article on this journal:
How to pull it off:
Play battle mode
Choose the Nintendo DS course.
Inflate all three balloons.
Now, don't go hitting people like a madman! Don't even attack them! Go to the top screen and the corners nearest the bottom one...
Now drive off near the very corner. If you do it wrong, you will slip on something and fall into oblivion. If done right, you will be under art of the top screen! You are practically invisible to your opponents. Now there are two ways to use the glitch:
1- Be on the flat part under part of the top screen. You are generally invisible to most opposition and can stay there for a long time. One flaw, red shells can hit you and others can sometimes hit you if they go close with a trio of spinning shells...
Or
2- Be on the edge diagonally under the touch screen! You are immune to 99.9999999% of attacks and cannot attack back. This is a perfect position..
Now, go off for a cup of tea, dinner, day out, to a friend, play another game etc. Do this for a decent time. Chances are, your character will still be alive when you return and not pummelled!
Uses:
For an easy win, or good way to narrow down number of computer players if you are useless on Battle mode!
Against professionals who think they're all good at this mode!
And for trying to survive 9 or more minutes in Battle Mode!
Tactical Tricks for Multiplayer:
Use a fake box on the touch screen above you to hide the balloons poking through the top screen!
Hold items to come out and use when all but one enemy are out!
Hold a star to use in case of fluke attacks!
And finally, get a mate who is out (and now a ghost) to hide in the same spot. Then, tell him/her to lay a real item box in the area for you to replenish your item supply!
The developers didn't know the L button area on that arena had a use...
Twilight House
My tip is to camp at the item boxes. Now, you just lay traps there and fight on the corner, knocking others off.
Sunshine Isles
Go into the deep sea. Stay there right near the deep part, and just start fighting when only you and one opponent are left! Pummel the weakened foe!
Tart Top
Just keep moving. You can also use the boost pad to avoid red shells by jumping out of their reach.
Block Fort
Go to the top of a fort and camp there, defending the fort with bananas and fake boxes.
Or go to a corner and barricade yourself in with items! I did this with a whole row of traps and managed to tell the tale!
Pipe Plaza
In this arena, there are two cheap tactics to use:
1- Go part way into the pipe with a triple red shells item and just camp there until the perfect chance to destroy an easy target!
2- Boost at the low platform from the second floor. You can grind the wall and stay there for the duration!
Question and Answer and Miscellaneous Info
Part two of the Ultimate Battle Mode FAQ
About the karts
You can only choose from these karts, the Mario Standard, the Luigi Standard, the Yoshi Standard, The Peach standard, the Toad standard, the DK standard, the Wario standard, the Bowser standard, the Dry Bones Standard, the Daisy Standard, the Waluigi Standard and the ROB Standard. Basically, only the normal go karts for each character.
The reason why this is may be because of the item rankings in the kart choices. And the developers wanted all characters to have an equal chance of getting each item, and stopping everyone just picking high item karts.
The Shy Guy standard is used for single card multiplayer Battle Mode.
The Items
The only items in the mode are:
blooper
star
green shell
red shell
banana
fake item box
bob-omb
triple red shells
triple green shells
triple banana
mushroom
three mushrooms
boo
This is because they are the only items that would work in battle mode. The reasons why the others wouldn't work are:
Blue Shell
Has no leader to go after.
Bullet Bill
Has no course to actually follow
Lightning
Too overpowered. Would be the most unbalanced item ever.
Using these in a hacked versus match on a battle mode course or in an Action Replay altered battle game crashes the game because they weren't programmed into this mode.
Dying and ghosts
If you die in a single player game, it is game over, and the person who beat you wins the round. However, in a multiplayer game, you become a ghost. This is like having an infinite boo item, and you can't be affected by any items. However, you can't physically affect any players. But you can lay item boxes! Real ones!
Strategy for team work and ghosts
One person dies and becomes a boo. They follow the player they are working with, and when the person does a glitch, so does the ghost! They then lay items to keep the player armed with weapons to use in emergencies!
Cheap Trick, some friend you are!
You can steal balloons from team mates in Battle Mode! Computers are too dumb to care, but human players may hate you for a long time afterwards!
Cool I will try this on my DS(|:})
turok260
1st December 2008, 05:39 PM
hey me and my friend like to ram people on the edge with a mushroom so it like two for the price of one. also we both like to bobby trap them items. but i like the tip about the fort area, i find out also that if you and and a player or a bot have one ballon left and a mushroom. if you time it right you stwich ballons but it will work even it you have 2 and 3 each.
turok260
1st December 2008, 05:41 PM
Every battle mode I do I doughnut the areas while holding a constant mini-turbo charge, yes, including the Twilight House one. I know how to it perfectly and can dodge items even while doing this by increasing or decreasing the loop of my doughnut. If you think this impractical and impulsive, know that after I got used to doing it I won alot of my matches doing it. Of course I always stop doing it long enough to aquire items, but it is always briefly and hard to stop.
I'll list the ways I doughnut so you can try it for yourselves:
Tart top -
Doughnut the whole thing, but obviously begin the battle by boosting to the top of the tart to blow up a balloon and collect an item. I usually stay charged while doing doughnuts so I can quickly boost to the tart boost strip if a red shell is shot at me. (when you do that there's a 50/50 chance to make it stop following you and just smack into the opposite wall) Doing doughnuts is a good way to see the battlefield and traps easier and set up traps of your own strategically. This stage is for all doughnut class users, but for all you newbies keep an eye on the bouncy tarts located around the central one while doing doughnuts.
Nintendo DS -
In this stage it comes in REALLY handy to be able to control the size of your doughnut because half the item boxes are located right beside the edges. I usually doughnut the whole thing, top and bottom in one whole circle. But I shrink it to half the field when I'm trying to hit someone on the one panel. Note that the hinges on the outer edges of the stage act like walls and if you collide with them your doughnut will cancel out, leaving you very vulnerable. I'd say this stage is for moderate to expert doughnut users.
Twilight House -
I generally doughnut through all eight rooms in one giant circle. This is one stage that doing doughnuts is pretty useful because you're always constantly shifting in and out of rooms only long enough to pelt someone and run. While doing this though it gets tough, because it's easy to blockade an opening or set traps for it. But if the opponent doesn;t get that you can be all over them and they can't do a thing, because if they shoot shells of any kind (specifically red shells) they end up being expended on a wall instead of you because the red shells go for the quickest route to you in these areas normally and if they shoot a green shell at you it has a good chance of missing you and bouncing off a wall only to return to sender. XD I'd say this stage is for experts only.
Block Fort -
I can doughnut pretty much everything here, except the outsidemost square track around the whole thing, that's almost impossible just to get around half of that without smacking into a wall. Same strategy as Twilight House, except this is a multi-level stage; and keep that in mind, because you can strategically doughnut off of edges onto the level below and keep going if you're good enough. Barricades can be used against you, but there is alot of ground to cover and many ways to doughnut around it so don't take them too seriously. Moderate to expert doughnut difficulty because of all the walls and square shapes.
Pipe Plaza -
Same as Block Fort, I can pretty much doughnut the whole thing; go around the ramps go up the ramps, doughnut into pipes, etc... Just remember that you can't maintain a doughnut while going through a pipe, you have to reactivate it once you're through the other side to continue. Like the DS stage it is useful to know how to control the size of your doughnuts because half the items are located in walled corners, and to stop there is suicide. Moderate difficulty for the ramps, pipes, and corners; easy difficulty for the center of the bottom open area, but you don't want to stay there long because it's easy to get pelted by items from every which way there.
Sunshine Isles -
This is the only stage you can't doughnut constantly, mainly because of the rising and falling tides cancelling it out. Now I didn't say you can't doughnut, just know that you will be often stopped because of the water. Easy difficulty.
Tips for item usage while doing doughnuts -
Having triple bananas or shells (both kinds) are very effective, but you can make do with single items and fake item boxes. One thing I like to do is sidle up to another player with holding an item behind me and just swerve in front of them, works well and you get a good laugh out of it. (though they'll probably hate you for it after awhile) For the bananas the strategy changes depending on the area. For Tart Top laying them in a circle around the middle is a major piss-off because it makes it harder to reach the items for the others, as for you make a note of where you lay them down to on both sides when crossing the middle that way you can hoarde all the items for yourself while the others figure out how to safely jump it without collision. For stages like Block Fort, Pipe Plaza, and Twilight House lay items and bananas in the very middle of entrances, corners, and short hallways so it's hard for people to get out of the way until it's too late. Always keep note of where you leave items in this fashion because they have a tendency to return to sender if you aren't careful. For the DS stage, block the middle ramp between the upper and lower halves like crazy, using the raised edge potion of the hinges as a way to get off the top half and gaps in your traps as way to get from bottom to top.
I think that about covers my battle mode attack style. Since I don't own MKDS anymore (got it stolen awhile ago) I'm not afraid of this info being used against me. XP Use at your own risk of not being able to master, and pleasure of ownage handouts for if you do. For newbies, Tart Top is the way to go to hone your skills to pull off this style.
hey i did that trick but its hard to do
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