cheat-master30
23rd March 2007, 05:13 PM
As you must have already heard, many people have these kind of mistaken belief that nowadays, there are more ways to get lives in Mario games. However, this is wrong, and I can just about prove it.
For one, all of the tricks you can do for lives in New Super Mario Bros were possible in Super Mario Bros, and the shell trick and Lakitu trick were taken right from there.
Super Mario Bros 2 had many ways as well. There was a slot machine, 1-up mushrooms, a trick to get infinite lives with red shells you pulled from the ground...
Super Mario World also had this. You could bounce of Wigglers for infinite lives, even going so high that the game showed the live meter as strange symbols and broken images rather than numbers. You could hit a P Switch to run right through an army of koopas transformed into coins, getting live 40 lives in one go.
Yoshi's Island was also true with this. You played bonus games and things, and you could quite easily get 999 lives pretty easily anyway.
Super Mario Land had a bonus game after every level, and you could get lives or a fire flower after beating a level and winning.
Super Mario Land 2 had a slot machine like building, and you could actually have a chance at winning over 900 lives in one go.
Super Mario 64 had Yoshi give you tons of lives, and you got them in levels, from getting 50 coins at a time and getting a star and there was even a trick in the Japanese version to gain lives by dying!
And Super Mario Sunshine had 1-ups everywhere so to speak, and the usual stuff to boot. I found that game easy to get huge amounts of lives in as well.
For one, all of the tricks you can do for lives in New Super Mario Bros were possible in Super Mario Bros, and the shell trick and Lakitu trick were taken right from there.
Super Mario Bros 2 had many ways as well. There was a slot machine, 1-up mushrooms, a trick to get infinite lives with red shells you pulled from the ground...
Super Mario World also had this. You could bounce of Wigglers for infinite lives, even going so high that the game showed the live meter as strange symbols and broken images rather than numbers. You could hit a P Switch to run right through an army of koopas transformed into coins, getting live 40 lives in one go.
Yoshi's Island was also true with this. You played bonus games and things, and you could quite easily get 999 lives pretty easily anyway.
Super Mario Land had a bonus game after every level, and you could get lives or a fire flower after beating a level and winning.
Super Mario Land 2 had a slot machine like building, and you could actually have a chance at winning over 900 lives in one go.
Super Mario 64 had Yoshi give you tons of lives, and you got them in levels, from getting 50 coins at a time and getting a star and there was even a trick in the Japanese version to gain lives by dying!
And Super Mario Sunshine had 1-ups everywhere so to speak, and the usual stuff to boot. I found that game easy to get huge amounts of lives in as well.