View Full Version : Man, they really need to prioritise their glitch fixing!
cheat-master30
14th April 2007, 11:01 PM
I have most likely touched on this subject before, as I remember writing about how bad Nintendo game testers were, but here is something interesting about the Mario series:
How the testers only fix generally minor and boring glitches.
I mean, in Super Mario 64, was finishing with 0 stars really a minor enough glitch to leave alone? Was in the re-make it minor having glitches that allowed you to fly up 50 foot into the air, to finish the game with 50 stars as Luigi, or I think to get stuck to Bowser?
In Mario Kart DS, how did they miss the game freezing Luigi's Mansion glitch, or the glitch in Mario and Luigi Superstar Saga which causes Mario and Luigi to vanish into thin air, freezing the game in Fawful's room which means you must reset or turn the power off? Or how did they miss at first the name glitch, which can corrupt data in Metroid Prime Hunters, before they eventually patched it?
And can they explain how they fixed a glitch which supposedly was to do with simply a Pianta graphical glitch in Sunshine while leaving glitches that allowed you to fall through the ground, or fly out the level and die, get stuck above the sun or I heard maybe even have data corrupted?
Come on Nintendo, fire these lazy testers already!
Dr.Aaron
15th April 2007, 02:38 PM
How do you do that luigi's mansion glitch?
cheat-master30
15th April 2007, 02:42 PM
Hold A and B on the stairs and move the control pad. Instantly freezes. Cool sound if you do this as well as using a Bullet Bill at the same time.
Luis
15th April 2007, 05:44 PM
There`s a glitch in Super Smash Bros Melee that there`s a chance that you can go through the ground and die.
cheat-master30
15th April 2007, 05:46 PM
I heard many glitches were in that game, so which froze the game and one which allowed a score of the total max in adventure mode.
Luis
15th April 2007, 05:52 PM
They care about money and their too lazy to check everything in the game. Did you know Daisy has an eye on the back of her head? Is she human?
Astr0
15th April 2007, 06:02 PM
Would you like to know the glitchiest game of all time?... Pacman. Well, the 265th level that is.
This game technically has no end; the player will be given new boards to clear as long as Pac-Man does not lose all of his lives. However, due to a glitch in the game, the right side of the 256th board is a garbled mess of text and symbols rendering the level unplayable. This occurs because of a bug in the subroutine that draws the fruit at the bottom of the screen that indicate the current level. Normally, at most 7 fruits are displayed, regardless of the current screen, but since the level number is stored in a single byte, level 255 ("FF" in hexadecimal) rolls over to 0 in the subroutine, and 256 fruit are drawn, corrupting the bottom of the screen and the entire right half of the maze. Enthusiasts refer to this as the "Final Level," the "Split-Screen Level," or simply as the ending. Although there are claims that someone with enough knowledge of the maze pattern can play through it, it is generally considered impossible to be cleared via legitimate means.
However, in December 1982, an eight-year-old boy named Jeffrey R. Yee received a letter from U.S. President Ronald Reagan congratulating him on a worldwide record of 6,131,940 points, a score only possible if the player has passed the Split-Screen Level. Whether or not this event happened as described has remained in heated debate amongst video game circles since its supposed occurrence. In September, 1983, Walter Day, Chief Scorekeeper at the Twin Galaxies Intergalactic Scoreboard, took the U.S. National Video Game Team on a tour of the East Coast to visit video game players who claimed they could get through the "Split-Screen." No video game player could demonstrate this ability. Later, in 1999, Billy Mitchell offered $100,000 to anyone who could provably pass through the Split-Screen Level before January 1, 2000; there is no evidence that anyone could.
Through tinkering, the details of the Split-Screen Level can be revealed. As playable through arcade game emulator MAME some **** of the game are equipped with a "rack test" within the DIP switches which will automatically clear a level of all pellets as soon as it begins. This method not only makes reaching the long-mythical 256th board easier (thus making detailed analysis possible) but also allows a demonstration of what happens after the board has been cleared:
Because the right side of the map does not exist, Pac-Man and the ghosts can move freely throughout the right side of the screen, barring some of the garbled symbols which are fractured pieces of the maze. Other symbols also entail power pills, which must be eaten for the player to continue (unlike the unglitched boards, if Pac-Man loses a life, the pills on the right side of the screen will reset after being eaten). Because the maze fracture blockades are "placed" in many locations, it is difficult - if not impossible - to locate them all.
If the board is cleared, the game restarts from the first board without error, once again repeating through 256. However, while the power-ups and intermissions repeat from the opening of the game, the monsters will retain their speed and invulnerability to power pellets from the later boards.
cheat-master30
15th April 2007, 06:02 PM
Yes, I knew that trophy thing. Ironically, this guy (http://davidwonn.kontek.net/main.html) could probably replace all of Nintendo's testers, and do a better job. For less....
Luis
15th April 2007, 06:15 PM
I Bookmark the website so I can read the glitch later for SSBM.
cheat-master30
15th April 2007, 06:29 PM
I went there before, but don't any more.
vBulletin® , Copyright ©2000-2010, Jelsoft Enterprises Ltd.