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More Mario 64 DS Debug Examples

EF 2005-01-13 08:50:39 StageNo 53: *NOT STAGE* PlayerID 0 LayerNo 1 RoomNo -1

ProfName 3:5:Stage

IRQ IE: 00140009 IF:002c0009

The meaning of the above debug screen was that the level which was attempted to be loaded did not exist in the game, hence the NOT STAGE thing and ProfName being Stage. It's like the typical Missingno placeholder for non existing stages.

EF 2005-01-13 08:50:39 StageNo 44:EX Mario Map PlayerID 3 LayerNo 1 RoomNo -1

ProfName 0:5:BOOT file-id 8009

IRQ IE:00140009 IF:002c0009

This screen shown above was loaded when I tried to have two level mod codes active and activate them as Yoshi was dying from falling off of Goomboss Battle.

A very interesting ProfName to say the least...

EF 2005-01-13 08:50:39 StageNo 1:Main Castle Map PlayerID 0 LayerNo 1 RoomNo 0

LoopProc 3:EXECUTE ProfName 191:0:PLAYER file-id 0365

IRQ IE:00140009 IF

COS:600001F R00:0000000 [carries on down with a ton of error type things]

And this screen was loaded when I tried using the L to become Metal code in water.