New Super Mario Bros AR Codes and Quantifiers
New Action Replay Codes by Me
First off, here are the new codes I have made using these quantifiers for anyone that wants them. They allow the use of Super Power Mario, a star in the secondary item circle (infinite amounts), various glitchy numbers and other cool stuff.
Start Level as Power Mario
2209dbc0 00000006
Start Level as Invisible Mario (freezes game)
2209dbc0 00000007
Have Infinite Stars in Inventory
2209dbc8 0000000A
Missingno like glitch on screen and other effects...
2209dbc8 00000009
The Quantifier Lists
In case you didn't realise this, Codejunkies default codes work off a quantifier set, and below is the full list. Note that some effects may be detrimental to game health, and others have strange side effects.
Start Level as Quantifiers
- 0- Small Mario
- 1- Super Mario
- 2- Fire Mario
- 3- Mega Mario
- 4- Mini Mario
- 5- Shell Mario
- 6- Power Mario
- 7- Invisible Mario (freezes game)
Always Have Item Quantifiers
- 0- No Item in inventory
- 1- Mushroom
- 2- Fire Flower
- 3- Blue Shell
- 4- Mini Mushroom
- 5- Mega Mushroom
- 6- Number 5 (freezes game)
- 7- Number 4 (glitches and Mushroom)
- 8- Number 7 (Fire Flower)
- 9- Number 7 (weird stuff and Blue Shell)
- A- Star
- B- 7 plus Mega Mushroom
- C- An eight (freezes game)
- D- An eight (freezes game)
- E- Blank square instead of item circle and freezes game.
- F- Freezes game on file load
General Information
Power Mario means Super Mario with the health of Fire Mario. For example, if you get hit, you stay as Super rather than go back to Small Mario. The next hit sends you to small Mario. Not particularly useful, unless you want pretend you're not using a code and have found a new glitch.
The numbers are displayed on the map, but not in the level. In the level though, touching the blank space will cause the desired item (such as a star) to fall from the sky.
The special items do not save when you quit the game and reboot without codes activated.