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Multiplayer Powerups in Metroid Prime Hunters
In the battle mode of this game, there are many power up items which while not giving you items, give you various other benefits to either power, health etc and are found scattered around various levels.
Double Damage
This purple item turns your character (or whatever touches it) purple and allows them to do double to damage to any character via any weapon. This is obviously lethal with the Imperialist and probably the Shock Coil.
Cloak
The cloak, being another purple orb is another rare power up most easily found in Sic Transit and Harvester which turns your character invisible, kind of like Trace's special ability when using the Imperialist or still in alt form except you remain invisible when you move and fire weapons.
Deathalt
The Deathalt is the best power boosting item in the game. What this however does is automatically make you alt form and purple, and whatever you touch will die in one hit instantly. Found in Processor Core and Headshot most obviously, this is a lethal device that will make enemies certainly fear you.
Affinity Weapon
A black orb, this allows your hunter to gain their affinity weapon. In case of Samus, you get missiles, Kanden you get the Volt Driver, Spire gets the Magmaul, Weavel gets the Battlehammer, Sylux gets the Shock Coil, Noxus gets the Judicator and Trace gets the Imperialist.
Octolith
An item you get in certain modes, this is brought back to your based for one point. If you become alt form or get killed, you drop it if you did not return it to base.
Health Boosts
Below are the details of how much health each orb gives your character. The below are exact to the number.
Small Orb
This restores just 30 health to your character. It is a pink orb.
Normal Orb
This restores 60 health to your character. This is a light blue orb.
Yellow Orb
This gives you exactly 100 health. This is a gold orb which is found in often central locations in many levels and in Adventure Mode boss fights.
Missile Boosts
The below figures are how much health each of the missile pack sizes restores.
Small Missile Pack
This restores 10 missiles.
Large Missile Pack
This restores 25 missiles.
Universal Ammo
This is how much ammo the univeral ammo fills restore.
Small UA Pack
Restores 10 rounds of ammo for any weapon.
Large UA Pack
Restores 25 rounds of ammo for any weapon.
Log Book Information about Missile and Health Pack
The below information is the Log Book Information about the missile and health packs in the game.
Small Missile Pack
Replenishes missile reserve by 10 missiles.
Small Energy
Replenishes 30 units of energy expended from the power suit due to battle damage. Energy has also been known to have a rejunevating effect on alien technology physiology.
Medium Energy
Replenishes 60 units of energy expended from the power suit due to battle damage. Energy has also been known to have a rejunevating effect on alien technology physiology.
Large Missile Pack
Replenishes missile reserve by 25 missiles.
Large Energy
Replenishes 100 units of energy expended from the power suit due to battle damage. Energy has also been known to have a rejunevating effect on alien technology physiology.
Small UA Pack
Replenishes 10 rounds of universal ammo. Morphing UA contains munitions nanotechnology engineered for instant adaption to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.
Large UA Pack
Replenishes 25 rounds of universal ammo. Morphing UA contains munitions nanotechnology engineered for instant adaption to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.



