Animal crossing

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Animal Crossing

Animal Crossing is a life simulation game. You start as a boy/girl on a train (AC:GC) or a car (AC:WW) moving to an animal inhabited town. If on a train, a cat named Rover will ask you questions to pass the time. If in a car, a turtle named Kapp'n will question you until the ride is over. How your character looks depends on how you answer their questions. Once at your new home, a raccoon who goes by the name of Tom Nook will greet you. He gives you a job at his shop to help pay off you debt and so you can get to know the townsfolk - this is basically a tutorial of the game. After delivering and planting, you can help your neighbors by running errands for them (like taking an item to another person or catching a fish or bug for them).

AC: Gamecube

The first Animal Crossing, which, though titled Animal Crossing: Population: Growing!, is known more as just Animal Crossing Gamecube. (AC:GC) The town map was divided into acres. (A-F and 1-6) It was a very successful game, and thus continued onto having sequels; AC:WW for the DS and AC:CF for the Wii.

Major buildings and Places in the Animal Crossing Games

  • The Post Office- The building for mailing letters. For AC:GC you could also use your E-reader here to getspecial items via the mail system. This is also the place to pay off your house debt. In AC:WW there are two pelicans to help you instead of one. Here, you can ask over the environment (which you did at the Wishing Well in AC:GC) mail letters to the other residents, save special letters in a separate mail box, if your own is cluttered, edit your Town Tune ( something that you did from a board outside the office in AC:GC) and for AC:WW, move to a separate town from there, using Wi-Fi.
  • Tom Nook's Shop- The main way to get funiture and other items. You can also sell fish, insects, and unwanted funiture and clothes. Here, you can check up on turnip prices (the Animal Crossing version of stocks) and also, for AC:GC, give Nook items to turn into codes for another person's town's character to use to get that item. Over time, if you keep shopping at the store, the store will upgrade from Nook's Cranny to Nook 'n' Go, Nookway, then Nookington. In AC:WW, Nookington also has a hair salon for the character to change the color and style of their hair.
  • Police Station- You can claim "lost" items here. Copper, the bulldog- cop outside the station, can tell you about events happening or due to happen in town, can issue characters visiting from other towns maps of that town, and about items inside the station. Inside the station, a bulldog named Booker follows you around as you walk about the station, and talks to you when you ask to take a lost item.
  • Museum - Also known as the Faraway Museum in AC:GC, this is where you can donate bugs, fish, paintings, and fossils found as you play the game. You must talk to Blathers to donate these items, and in AC:WW you can ask him to identify fossils. In AC:GC, you must send the fossil by mail to the main Faraway Museum and they will identify it. In AC:WW and CF, there are two extra rooms - one upstairs, an observatory where a new animal, Blather's sister, Celeste, helps you to make constellations, and one downstairs, where you can talk to a pigeon named Brewster to buy coffee and where Totakeke (K.K), AC's celebrity singer, plays his guitar and sings on a stage every Saturday from 8PM to 12 AM.

All Town Inhabitants

  • special characters (A-Z)

Bianca, Blathers, Booker, Chip, Copper, Crazy Redd, Gracie, Gulliver, Jack, Jingle, Joan, Kapp'n, Katrina, Mabel, Mr. Racketti, Mr. Resetti, Pelly, Pete, Phyllis, Porter, Rover, Sable, Saharah, Snowman, Timmy Nookling, Tom Nook, Tommy Nookling, Tortimer, Totakeke (K.K. Slider), Wendell, Whisp

  • Anteaters

Cyrano, Nosegay, Pango, Snooty, Zoe

  • Bears

Chow, Dozer, Grizzly, Groucho, Nate, Pinky, Teddy, Tutu, Ursala

  • Birds

Ace, Admiral, Anchovy, Jay, Mallary, Midge, Otis, Piper, Robin, Twiggy, Twirp, Weber

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